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Porting Existing Game Engines to Metro

Introduction.

Autor steve-hughes (Intel) Última actualización 09/05/2019 - 22:30
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Software and TV Watching evolve: improving and adapting to new models

In my previous blog [Software an
Autor Última actualización 14/06/2017 - 16:14
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Software and TV Watching evolve: Pay no attention that man behind the curtain!

Working with Consumer electronics and being a Techno Geek I find the evolution of our Radio and TV Viewing habits an interesting commentary on our connected world.
Autor Última actualización 14/06/2017 - 16:18
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PVS-Studio: Analyzing Doom 3* Code

 

Autor Andrey Karpov (Blackbelt) Última actualización 15/02/2019 - 16:34
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Intel Aids Search for Lost DaVinci Masterpiece

In the Palazzo Vecchio in Florence, Italy, a feverish search occurs seemingly in slow motion.

Autor Randi Rost (Intel) Última actualización 20/03/2019 - 12:25
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Interactive Medias, Interview with Russ Haines of Eye Vapor and Touch Designer

So much is going on in the way of real time interactive software and animations that I find just trying to get a good understanding of all the possibilities inherent in the many programs on the mar

Autor Audri Phillips Última actualización 24/01/2018 - 12:12
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“How Fish Evolve into Squirrels”, now in 3D!

Up to now I’ve tried to put across the fundamental principles of video encoding methods “in hand-waving terms” (I’ve hardly got any more hands to wave now).

Autor Última actualización 14/06/2017 - 16:23
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The Real Platform is now the Cloud - and has shifted away from devices

Am I stating the blatantly obvious here? (Probably). However; one my most recent assertions is that the devices (e.g.

Autor Última actualización 24/01/2018 - 12:12
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Forget the Console, buy a Gaming PC!

This will be my tongue-in-cheek response to a ZDNET blog posting that can be found here: http://www.zdnet.com/blog/hardware/forget-the-gaming-pc-buy-a-console/15969#comments
Autor Última actualización 09/05/2019 - 21:50