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Article

Understanding Memory Access Characteristics of Motion Estimation Algorithms

Introduction

By Alex A. Lopez-EstradaApplications Engineer, Intel Software and Solutions Group

Autor Alex Lopez-estrada (Intel) Última actualización 24/01/2018 - 12:12
Article

Transcoding and Codec Optimization: Tips & Tricks

Introduction

by Khang Nguyen

Autor Nguyen, Khang T (Intel) Última actualización 30/08/2018 - 13:35
Mensajes en el blog

Ray Tracing, RenderMan, Radiosity, Antialiasing and Much, Much, More

A Collection of Luminaries

Autor Randi Rost (Intel) Última actualización 08/06/2018 - 08:50
Article

Interactive Geometric Sound Propagation and Rendering

This white paper describes a novel algorithm for sound propagation and rendering in virtual environments and media applications using geometric propagation techniques for fast computation of propagation paths.
Autor admin Última actualización 02/01/2019 - 12:48
Article

Efficient Multi-View Ray Tracing Using Edge Detection and Shader Reuse

Stereoscopic rendering and 3D stereo displays are quickly becoming mainstream. The natural extension is autostereoscopic multi-view displays, which by the use of parallax barriers or lenticular lenses, can accommodate many simultaneous viewers without the need for active or passive glasses. As these displays, for the foreseeable future, will support only a rather limited number of views, there is...
Autor Última actualización 03/05/2019 - 14:49
Mensajes en el blog

Improve Your App’s Sound with the Dolby* Audio API

Autor Última actualización 11/06/2019 - 12:15
Mensajes en el blog

Intel® Graphics Virtualization Update

Traditional business models, built on graphics and visualization usages such as workstation remoting, VDI, DaaS, transcoding, media streaming, and on-line gaming, are beginning to draw open s

Autor Última actualización 04/07/2019 - 19:24
Article

在英特尔® 架构的设备上优化 Android* 应用

在英特尔® 架构的设备上优化 Android*应用

概要介绍:

Autor Huang, Chao (Intel) Última actualización 09/05/2019 - 13:00
Article

Intel Resources for Game Developers

Intel® HD Graphics and Intel® Iris™ and Iris™ Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
Autor Última actualización 06/07/2019 - 20:30
Mensajes en el blog

A Quick Peek at Hardware-Accelerated Android* Emulation, Using Intel® Hardware Accelerated Execution Manager (Intel® HAXM)

A look at the advantages of using Intel® HAXM for Android* emulation. Intel HAXM speeds up Android app emulation on a host development machine.
Autor Shailen Sobhee (Intel) Última actualización 09/05/2019 - 21:50