Mensajes en el blog

Understanding x86 vs ARM Memory Alignment on Android

With Google’s recent release of the NDK (r6), it is now possible build Android application for x86 processors in addition to ARM.

Autor Última actualización 04/02/2019 - 10:40
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Gaming – In transition and revolution

Part One of Four (Mobile)

Autor Última actualización 08/05/2019 - 13:00

Transcoding and Codec Optimization: Tips & Tricks


by Khang Nguyen

Autor Nguyen, Khang T (Intel) Última actualización 30/08/2018 - 13:35

Achieving Performance: An Approach to Optimizing a Game Engine

by Will Damon

Autor Última actualización 24/01/2018 - 12:12

Optimizing the Rendering Pipeline of Animated Models Using the Intel Streaming SIMD Extensions

This article provides an overview of an improved SIMD optimized rendering pipeline of animated models.
Autor admin Última actualización 03/05/2019 - 14:39

How to Manipulate Data Structure to Optimize Memory Use on 32-Bit Intel® Architecture

Demonstrates how a Structure of Arrays organization of data makes it easier to get a performance benefit from SIMD
Autor admin Última actualización 05/02/2019 - 10:23
Mensajes en el blog

Could PC Gaming be critical to our Nation’s future?

Autor Última actualización 09/05/2019 - 22:49
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Building a highly scalable 3D particle system

Particle systems are an ideal candidate for multi-threading in games. Most games have particle systems and their general nature of independent entities lends well to parallelism.

Autor Última actualización 24/01/2018 - 12:12
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A Look at Sandy Bridge: Integrating Graphics into the CPU

Processor graphics will soon be found in computers everywhere. Intel calls this new capability Intel® HD Graphics; at AMD, it’s called AMD Fusion*.

Autor Última actualización 24/01/2019 - 16:28
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1024cores: All about lock-free, concurrency, multicore and parallelism

It finally happened!

Autor Dmitry Vyukov Última actualización 15/02/2019 - 13:39