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Gaming in Transition and Revolution: Pt 4 of 4

Part 4 of 4 (Innovation Changers)

Autor Última actualización 08/05/2019 - 13:00
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Visual Studio 2010 Built-in CPU Acceleration

Writing the sample code for this post I was amazed myself to see how simple it was to reach over 20 times performance improvement with so little effort.   

Autor Última actualización 12/12/2018 - 18:00
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Performance per Watt: Hey, I already know it’s important, don’t I? (The intro, part I)

What is performance per Watt?

Autor Última actualización 10/06/2019 - 15:19
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Why P scales as C*V^2*f is so obvious (pt 2)

THE GORY DETAILS

Let’s continue from where we left off last time. Let’s figure out the why of the equation,

P = C * V^2 * (a * f)

Autor Última actualización 09/05/2019 - 22:55
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Why P scales as C*V^2*f is so obvious

[Warning: Math and physics alert! Math and physics alert!] I think that you've all seen this equation before:P = a * C * V2 * f

Autor Última actualización 09/05/2019 - 22:50
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So how are P-states related to power management?

This relationship between P-states, voltage and frequency is well and good, but how does this relate to power management? Power is literally, energy usage per unit of time.

Autor Última actualización 09/05/2019 - 22:40
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What exactly is a P-state? (Pt. 1)

What is a P-state?

Autor Última actualización 09/05/2019 - 22:40
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(update) C-states, C-states and even more C-states

As I said before, a C-state is an idle state. The processor isn't doing anything useful, so why not shut some things off? Think of it in terms of your house.
Autor Última actualización 09/05/2019 - 22:40
Mensajes en el blog

My wife bought an Ultrabook – and LOVES it!

Right now we have 4 PC laptops in our house; 5 if you count the iPad 2 being a ‘personal computing’ device.

Autor Última actualización 09/05/2019 - 22:30
Article

OpenSimulator Virtual World Server Case Study (Part 3): Virtual World Server Power Savings by Dynamic Physics Tuning

Use of virtual worlds for training, entertainment, and collaboration is growing. Intel Labs has been researching the scalability of virtual worlds. This series explores some of the design, performance, and execution features of virtual world servers.
Autor Última actualización 11/07/2019 - 13:18