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Article

Real-Time Parametric Shallow Wave Simulation

The simulation of ocean waves provides a significant challenge to computer graphics. In this article we describe an implementation of a real-time shallow ocean wave simulation using Microsoft DirectX* 10.
Autor JOHN V. (Intel) Última actualización 24/01/2018 - 12:12
Article

keeping-it-quads

A way to re-attach polygonal models without creating 3-sided or n-sided polygons. This article is for 3D-modelers, animators;creators of game characters.
Autor Última actualización 09/03/2019 - 14:00
Article

Exploiting the Power of Softimage's Render Tree

The Render Tree in Autodesk* Softimage* allows you to create dynamic property assignments by connecting shader nodes, and then bundle them into presets and shader compounds via this visual interface. This article describes how to do this.
Autor admin Última actualización 21/02/2019 - 13:48
Article

Рендеринг с динамическим разрешением

Выбор разрешения экрана - один из ключевых аспектов практически любого графического приложения. В данной работе и сопутствующем ей исходном коде показывается, что данный выбор больше не стоит так остро.
Autor Última actualización 11/12/2018 - 12:54
Article

Improved Perception of Digital Content

The limited spatial resolution of current displays makes depiction of very fine spatial details difficult. We describe a system that conveys the impression of enhanced spatial resolution on a conventional display.
Autor HANS-CHRISTIAN H. (Intel) Última actualización 02/01/2019 - 12:48
Article

Case Study: Parallelizing a Recursive Problem with Intel® Threading Building Blocks

Intel worked closely with DreamWorks Animation engineers to improve the performance of a key rendering system library by up to 35X performance improvement in some cases.
Autor Louis F. (Intel) Última actualización 10/07/2019 - 16:59
Article

腾讯游戏 嘉年华2011

   
Autor Última actualización 02/08/2019 - 17:31
Article

动态分辨率渲染文章

自从 3D 游戏诞生以来,分辨率选择屏幕已经成 PC 游戏的一项特色内容。在本白皮书以及随附的示例代码中,我们证明了这种情况将会逐渐消失;开发者将可以动态改变其渲染的分辨率,而不必进行静态的分辨率选择。
Autor Última actualización 11/12/2018 - 12:54
Article

Embree:照片级光线追踪内核

Photo-realistic rendering requires accurate simulation of light propagation according to physics laws. The best known way to solve this problem is Monte Carlo ray tracing. We describe a state-of-the-art photo-realistic Monte Carlo rendering engine.
Autor Sven Woop (Intel) Última actualización 02/08/2019 - 17:30
Article