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Article

Practical Game Architecture for Multi-core Systems

Developers create games for a multiple platforms. Given the rapid advance in PCs, today’s PCs often easily outperform Xbox 360* and PlayStation* 3 consoles. It’s possible to design a flexible game architecture that performs well on multiple platforms.
Autor admin Última actualización 24/01/2018 - 12:12
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Ultrabook Apps - Chamada de Aplicativos

Autor Última actualización 23/06/2019 - 19:00
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TouchDesigner / Interview with Jarrett Smith and Ben Voigt

Autor Audri Phillips Última actualización 03/07/2019 - 20:08
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Real-Time Strategy Game with Touch Screen

The availability of Ultrabook and Win 8 Tablets create a new frontier for PC gaming; one that brings touch and sensors inputs to parity with mouse and keyboard
Autor Última actualización 20/12/2018 - 09:40
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GTD Light Scattering Sample Updated

How to extend light scattering to support spot and point light sources.
Autor Última actualización 03/05/2019 - 13:56
Article

Creating a First-Class Touch Interface for Defense Grid: The Awakening

Defense Grid: The Awakening is a tower-defense style strategy game on PC and other gaming platforms. Hidden Path Entertainment*, the developer of Defense Grid, worked with Intel® Corporation to add a full touch-based interface to the game that ran well on Ultrabook™ PCs and Windows*-capable tablets. This article details the approach Hidden Path took to implement touch, and calls out relevant...
Autor Última actualización 20/12/2018 - 09:48
Article

Windows* Store App Features and Differentiators

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Autor Miao W. (Intel) Última actualización 20/12/2018 - 09:48
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Everything for the Ultrabook™ developer

So one of the first questions raised by application developers, is typically how can I get started with app development on Ultrabook™ - well here are some excellent pointers.

Autor Mike P. (Intel) Última actualización 20/12/2018 - 09:28
Article

Case Study: Finalhit Incorporates C++ and Cocos2d-x in Windows* Desktop Game Development

By Karen Marcus

Autor admin Última actualización 15/01/2019 - 15:40
Article

Porting Game User Interfaces to Windows* 8 Touch Devices

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Autor chris-seitz (Intel) Última actualización 20/12/2018 - 09:48