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从家用游戏机到PC虚拟现实游戏:《不语者》给我们的启示

《不语者》(Unspoken* ) 是一款由 Insomniac Games* 公司开发的第一人称魔咒虚拟现实游戏,采用了 Oculus Touch* 控制器。 Insomniac Games 是一家经验丰富的家用游戏机开发公司,他们的内部引擎经过扩展后可以支持虚拟现实。 从帧速率为 30 fps 的家用游戏机,到高端虚拟现实设备上的 90 fps,帧速率的大幅提升要求更好的性能感知设计,以及引擎性能改善,以实现最大程度地利用系统资源。 本文介绍了如何检测系统级别的引擎中所存在的技术瓶颈,其背后的原因是什么?以及如何消除这些瓶颈以提升性能。
Autor Raja B. (Intel) Última actualización 29/03/2017 - 23:59
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Issues running DAAL example on Linux

Hello everyone,

Autor Daniel W. Última actualización 29/03/2017 - 23:43
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Compiling with O3 giving segmentation fault

I am getting a segmentation fault while executing a MPI+OpneMP program compiled with O3 flag. Sample program structure is given below

int main()

{

//MPI init

Autor Ashutosh L. Última actualización 29/03/2017 - 23:38
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主板比较 | 物联网

寻找英特尔生产的最佳主板,满足您的物联网开发需求。
Autor Horta, Areli Última actualización 29/03/2017 - 23:20
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Intel C++ compiler for academic non-commercial use

Hello,

Autor José Luis G. Última actualización 29/03/2017 - 23:10
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Calling convention (codegen) bug when returning packed struct

There seems to be a bug related to a wrong assumption of calling convention of a function returning a packed struct. The generated function's code writes the full 5-byte struct to the RAX register but the calling code tries to pass a return address through the RCX register and then reads from the passed address on the stack (while overwriting the real result in RAX). When the returned struct...

Autor Andrey Glebov Última actualización 29/03/2017 - 23:08
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Issue with O2/O3 optimisation using Intel compiler 2017 update 2

Hello,

Autor Arthur P. Última actualización 29/03/2017 - 23:07
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internal error: 010101_14277

Hello,

Attached is a (preprocessed) source file that triggers the error.

Autor Matthias H. Última actualización 29/03/2017 - 23:06
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omp_get_num_procs() doesn't returns all processor

Hi, I have an application in c++ that is using Qt libraries.

Autor Leonardo H. Última actualización 29/03/2017 - 22:58
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.