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Article

快速的 ISPC 纹理压缩工具 - 更新

该代码示例在一流的 BC7 纹理压缩工具中添加了高质量的 ETC1 和 ASTC 压缩,可实现快速的 ISPC 纹理压缩。
Autor MARC F. (Intel) Última actualización 28/04/2017 - 02:34
Article

Designing Artificial Intelligence for Games (part 3)

Designing AI for Games (part 3). This article discusses the concept of tactical AI and shows how to give intelligence agents higher orders of intelligence.
Autor admin Última actualización 27/04/2017 - 08:09
Article

Designing Artificial Intelligence for Games (part 2)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Autor admin Última actualización 27/04/2017 - 08:07
Article

Designing Artificial Intelligence for Games (Part 4)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Autor admin Última actualización 27/04/2017 - 08:06
Article

Designing Artificial Intelligence for Games (Part 1)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Autor admin Última actualización 27/04/2017 - 08:03
Article

OpenCL™ Drivers and Runtimes for Intel® Architecture

What to Download
Autor Jeffrey M. (Intel) Última actualización 27/04/2017 - 00:14
Article

Experience and Key Strategies for Load Balancing Games

Games are real-time software. With the increase in processing unit count, load balancing has become a challenge. This article explains how to effectively dispatch units of work to the available CPUs & adjust game content to the available computing power.
Autor Última actualización 26/04/2017 - 15:48
Article

High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs

The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them.
Autor admin Última actualización 26/04/2017 - 15:48
Article

Developing Games with MonoGame*

By Bruno Sonnino

Autor admin Última actualización 26/04/2017 - 15:48
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Autor Seth S. (Intel) Última actualización 26/04/2017 - 15:48
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.