Creating a Particle System with Streaming SIMD Extensions

by William Damon

Autor Última actualización 20/10/2016 - 16:19

Smoke - Game Technology Demo - Retired

Smoke is a technical demo that showcases a framework to support n-way threading of game technologies. Properly threading a game allows for more accurate physics, smarter AI, more particles, and/or a faster frame-rate.
Autor admin Última actualización 20/10/2016 - 16:19

Intel® Android* Tool Series: Deploying to an Intel Emulator

This video shows how you can deploy an Android* X86 application onto an Intel®  emulator. Learn more on the Intel® Developer Zone for Android 

Autor Gerald M. (Intel) Última actualización 20/10/2016 - 16:19

Scaling Ambient Animations for Improved Game Experience

Game developers want a game that is fair to all players. This article introduces a demo called Horsepower that shows enhanced ambient animation when run on a multi-core CPU. Horsepower features a multi-threaded game framework based on the Smoke demo.
Autor Mike Yi (Intel) Última actualización 20/10/2016 - 16:19

使用英特尔® Parallel Composer 在代码中添加并行执行能力

This article provides an overview of the methods available in Intel® Parallel Composer, along with a comparison of their key benefits.
Autor mark-sabahi (Intel) Última actualización 24/10/2016 - 04:12


检测线程应用中的内存带宽饱和度 (PDF 231KB)

Autor admin Última actualización 08/10/2016 - 02:06

Performance Scaling with Cores

Intel developed Smoke, a dual-purpose framework and tech demo that emphasizes the advantages of multi-threaded gaming that is multi-threaded to utilize multi-core processors. This article describes the basic framework used.
Autor Orion Granatir (Intel) Última actualización 28/09/2016 - 15:58

An Overview of How to Accurately Model Procedurally Spreading Fire

The Smoke demo, which highlights the scalability of a multi-threaded game engine architecture, includes a novel approach for creating procedural fire. In this article we describe the mechanism used to create realistic fire and an additional water effect.
Autor Hugh Smith (Intel) Última actualización 28/09/2016 - 15:58
Blog post

Who am I?

Zoom Zoom! I'm on the Information Superhighway! This is my first blog post so I guess I should introduce myself. My name is Quentin Froemke and I am a 5th level software engineer at Intel.

Autor Quentin Froemke (Intel) Última actualización 28/09/2016 - 15:57
Blog post

Version 1.2 of the Smoke Tech Demo released for download

Autor artigupta (Intel) Última actualización 28/09/2016 - 15:57
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