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Game Engine Tasking Sample now live

The Intel Gaming and Graphics Samples team has just published another sample to coincide with one of our presentations

Autor philip-taylor (Intel) Última actualización 14/06/2017 - 16:31
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Solitude and Zombies: Waking up to a New Gaming Industry

 

Autor Roger Chandler (Intel) Última actualización 14/06/2017 - 16:38
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Who am I?

Zoom Zoom! I'm on the Information Superhighway! This is my first blog post so I guess I should introduce myself. My name is Quentin Froemke and I am a 5th level software engineer at Intel.

Autor Quentin Froemke (Intel) Última actualización 14/06/2017 - 16:31
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GDC Austin: GPA demos at the Intel booth

If you are attending GDC Austin - please come see us at the Intel booth for a GPA 2.1 demo. Stop by, check it out, and provide feedback.

Autor Chris Cormack (Intel) Última actualización 14/06/2017 - 16:28
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Lock or Be Free

Autor Orion Granatir (Intel) Última actualización 14/06/2017 - 16:35
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Ultimate Coders at GDC 2013

Next week, March 25-29, 2013, the world’s largest professionals-only game industry event will kick off in San Francisco, California.

Autor Wendy B. (Intel) Última actualización 14/06/2017 - 15:44
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Week 5 Ultimate Coder Recap: Getting Down to the Wire

This week’s Ultimate Coder work from our Challengers was, as usual, fantastic.

Autor Wendy B. (Intel) Última actualización 14/06/2017 - 16:27
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Developers and Facebook: New Emphasis on Games and Discovery

This week at GDC, there was some good news from the Facebook games and product teams for developers who integrate Facebook into their apps, i

Autor Wendy B. (Intel) Última actualización 14/06/2017 - 16:27
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New Developer Tools from Intel® Announced at GDC 2013

Lots of great developments for game developers at the Game Developers Conference, including a wide range of brand new developer tools unveiled from Intel.

Autor Wendy B. (Intel) Última actualización 31/05/2017 - 17:04
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The Evolution of Game Development: Everything Old is New Again (and vice versa)

According to a recent survey of game developers, the industry is seeing a slow but steady shift away from console development towards PC and mobile games:

Autor Wendy B. (Intel) Última actualización 14/06/2017 - 16:28
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