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131 resultados coincidentes
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Meshcentral & Commander at IDF2015

A quick note to say that my team has excellent representation & location at IDF this year. If you are at IDF and want to know what we are doing with platform manageability, Intel® AMT or many other technologies our group is working on, please stop by. We are located on the 2th floor on top of the escalators. Not only are the technologies being shown, but often times the people that work on...
Autor ylian-saint-hilaire (Intel) Última actualización 21/08/2015 - 09:23
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Meshcentral - Now with integrated Manageabiltiy Commander Web Edition

The new Manageability Commander code base offers many benefits. For example, the hardware KVM feature in Meshcentral used to not support compression, and so, was very slow. The new viewer supports full ZRLE8 and ZRLE16 tile compression allowing for much better KVM performance over the Internet. All of the WSMAN/KVM/SOL smarts is built in JavaScript and runs in the browser, greatly simplifying the...
Autor ylian-saint-hilaire (Intel) Última actualización 14/08/2015 - 09:24
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Meshcentral - Sprinxle Cloud

Sprinxle is a company based in California that offers Intel AMT management solution and services. Recently, they added Sprinxle Cloud to their product line up. Sprinxle Cloud is a commercially supported version of Meshcentral. Late last year, they started taking the open source software and making the proper changes to it so they could offer it as a supported product. They offer e-mail and phone...
Autor ylian-saint-hilaire (Intel) Última actualización 04/08/2015 - 12:14
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Unity Configuration Tips: Memory, Audio, and Textures

Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel. Tips include textures, design tips, mesh modeling, audio, and memory optimization.
Autor Colleen Culbertson (Intel) Última actualización 22/07/2015 - 12:08
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Consejos para configurar Unity: memoria, audio y texturas

Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel. Tips include textures, design tips, mesh modeling, audio, and memory optimization.
Autor Última actualización 22/05/2015 - 16:34
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Meshcentral.com - Now with Intel Galileo support

Autor ylian-saint-hilaire (Intel) Última actualización 05/05/2015 - 17:47
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Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.