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Blog post

Ultrabook Part 2: Intel® VTune™ Amplifier XE 2011 with Windows 8* and Visual Studio* 2012 RC

As I continue to explore different Ultrabook capabilities, in this blog I decided to look into a powerful threading and performance optimization tool for C/C++, .NET, and FORTRAN developers who nee

Autor Jules Alfani (Intel) Última actualización 01/07/2015 - 16:00
Article

游戏行业的人工智能设计(第二部分)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Autor admin Última actualización 10/06/2015 - 00:50
Article

游戏行业的人工智能设计(第一部分)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Autor admin Última actualización 10/06/2015 - 00:16
Article

Designing Artificial Intelligence for Games (part 2)

Designing AI for Games. Intelligent agents need to identify points of interest in the game world. This article shows how to identify and optimize points of interest and provides ways of organizing them for multi-threading.
Autor admin Última actualización 24/04/2015 - 14:16
Article

Designing Artificial Intelligence for Games (Part 1)

The gaming industry has seen great strides in game complexity recently. Game developers are challenged to create increasingly compelling games. This series explores important Artificial Intelligence (AI) concepts and how to optimize them for multi-core.
Autor admin Última actualización 24/04/2015 - 14:15
Article

Single-Producer/Single-Consumer Queue

Unbounded single-producer/single-consumer queue. Internal non-reducible cache of nodes is used. Dequeue operation is always wait-free. Enqueue operation is wait-free in common case. No atomic RMW operations nor heavy memory fences are used.
Autor Dmitry Vyukov Última actualización 22/04/2015 - 13:40
Article

Two Brains Are Better Than One

Artificial intelligence (AI) drives gameplay. To maximize your AI’s potential and utilize the entire CPU, this means threading. This article examines how to thread a simple AI and some of the challenges in writing an AI that truly scales to multi-core.
Autor Orion Granatir (Intel) Última actualización 12/11/2014 - 14:09
Blog post

Introducing Intel Ultrabook™ – Part One

In all my years in college I have used a laptop PC. Recently, I’ve been tempted to get a MacBook Air Pro because of its light-weight and stylish look.

Autor Jules Alfani (Intel) Última actualización 06/09/2013 - 18:26
Article

FDTD Algorithm Optimization on Intel® Xeon Phi™ coprocessor

Content Introduction 1.1 Background
Autor Shan Zhou (Intel) Última actualización 06/09/2013 - 18:26
Article

Intel in the Metaverse - Second Life and Beyond.

Welcome to our page on our voyage through Second Life and other pitstops in the metaverse. This should be an exciting time. I'll be posting material here as we build our presence.

Autor Paul Steinberg (Intel) Última actualización 06/09/2013 - 18:26
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.