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视频流处理 - 趋向绿色环保化

了解创新的方法来解决IP视频的快速增长,同时减少您的数据中心占地面积和成本。
Autor Gael H. (Intel) Última actualización 19/05/2017 - 14:50
Mensajes en el blog

How to Reduce Your Data Center Footprint

Learn about innovative ways to address the rapidly increasing growth of Video streaming demands while reducing your data center footprint and costs.
Autor Gael H. (Intel) Última actualización 19/05/2017 - 14:49
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Autor Seth S. (Intel) Última actualización 08/05/2017 - 16:12
Article

Intel Resources for Game Developers

Intel® HD Graphics and Intel® Iris™ and Iris™ Pro Graphics parts are some of the most commonly used graphics solutions in PCs worldwide. By following the advice on these pages and using the tools we provide, you'll ensure that your game is able to be enjoyed by millions of gamers. We want you to be successful
Autor Colleen C. (Intel) Última actualización 26/04/2017 - 15:28
Article

Demo: Software Defined Visualization Using Intel® Xeon Phi™ Processor

In this demo we are showcasing the use of Intel® Xeon Phi™ processor, to do a 3D visualization of tumor in a human brain.

Autor Beenish Z. (Intel) Última actualización 27/03/2017 - 13:26
Article

API without Secrets: Introduction to Vulkan* Part 1: The Beginning

This tutorial explains how to start using Vulkan API in an application. It shows how to create Vulkan instance and check what physical devices are available. Next logical device is created along with description about what and how many queues must be created along it. Last thing is the acquisition of handles of device queues.
Autor Pawel L. (Intel) Última actualización 22/03/2017 - 08:40
Article

Getting Started with Graphics Performance Analyzer - Platform Analyzer

Prerequisite
Autor Lin, Joel (Intel) Última actualización 20/03/2017 - 13:37
Article

Announcing Intel® Graphics Performance Analyzers Version 2017 R1

Intel® Graphics Performance Analyzers (Intel® GPA) Release 2017 R1 includes the latest toolset featuring support for - DirectX* 9, 10, 10.1, 11.0/11.1/11.2/12/12.1 workloads on Windows* - OpenGL* ES 1.X/2.X/3.0/3.1/3.2 workloads on Android - OpenGL* 3.2, 3.3, 4.0, 4.1 Core Profile workloads on Ubuntu*
Autor Liudmila Mantrova (Intel) Última actualización 01/03/2017 - 09:14
Vídeo

Android iConsole Micro and Console OS

Intel® Software Innovator Chris Price discusses “iConsole Micro and Console OS with Android,” featuring Intel® Compute Stick technology and Android for 2 in 1, PC and tablet devices.

Autor Gerald M. (Intel) Última actualización 24/02/2017 - 12:55
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.