Blog post

没有任何秘密的 API:Vulkan* 简介第 0 部分:前言

Follow Pawel L. to learn about Intel's graphic driver support for the emerging Vulkan* graphics API. He'll be providing several tutorials along with Github source code.
Autor Pawel L. (Intel) Última actualización 24/08/2016 - 01:10

没有任何秘密的 API: Vulkan* 简介第 4 部分

This tutorial presents how to add vertex attributes to a graphics pipeline and how to create vertex buffers and bind them during command buffer recording. It teaches how to create memory objects that backs buffer storage, and how map them to upload data from the CPU to the GPU. Here also dynamic pipeline states for the viewport and scissors test are introduced.
Autor Pawel L. (Intel) Última actualización 22/08/2016 - 02:57

没有任何秘密的 API: Vulkan* 简介第 3 部分: 第一个三角形

This tutorial presents how to draw first triangle! At the beginning a render pass with one subpass is created. Next image views and framebuffers are created for each swap chain image. After that graphics pipeline creation is presented for which shader modules (with SPIR-V shaders) are required and also viewport, rasterization, multisampling, and color blending information are necessary. Last part...
Autor Pawel L. (Intel) Última actualización 22/08/2016 - 02:53

没有任何秘密的 API: Vulkan* 简介第 2 部分: 交换链

This part discusses swap chain creation. First a set of parameters describing presentation surface is acquired and then proper values for swap chain creation are chosen. Next way to create and record of command buffers is presented (focusing on image layout transitions through image memory barriers). To show that everything works as expected, image is cleared with a arbitrary color. Such image it...
Autor Pawel L. (Intel) Última actualización 22/08/2016 - 02:52

没有任何秘密的 API:Vulkan* 简介第 1 部分:序言

This tutorial explains how to start using Vulkan API in an application. It shows how to create Vulkan instance and check what physical devices are available. Next logical device is created along with description about what and how many queues must be created along it. Last thing is the acquisition of handles of device queues.
Autor Pawel L. (Intel) Última actualización 21/08/2016 - 22:49
Blog post

How to properly use the PMC0 and PMC1 performance counters

Hi all,

Autor Paul M. Última actualización 17/08/2016 - 11:43
Blog post

Intel for Android* Developers Learning Series Landing Page

This is an online version of Intel Press Book: An Introduction... Intel for Android* Developers.

Autor Tao W. (Intel) Última actualización 15/08/2016 - 13:03
Blog post

Simian Squared Go Perceptual: Week 2 Ultimate Coder Challenge

Good morning and thanks for popping in to our cozy little corner of the blogosphere, it's week two of the Ultimate Coder: Going Perceptual Challenge and I'm here to give you the low-down on w

Autor Simian Squared Ltd Última actualización 15/08/2016 - 12:47
Blog post

Gaming Piracy - Separating Fact from Fiction

I’m sure most of us have all seen and heard the news recently that’s flared up again on Gaming Piracy and DRM issues.   I’d like to address what I feel is one of the most misunderstood, and taken o

Autor Matt Ployhar (Intel) Última actualización 15/08/2016 - 12:47
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