How Disc Jam* Reached 60 fps on Intel® Processor Graphics using Unreal Engine* 4

Hi everyone! I’m Jay from High Horse Entertainment, a two-man team based out of Los Angeles.

Autor Jay M. Última actualización 27/10/2016 - 14:43

Intel® Advisor 2017 Update 1 What’s new

We’re pleased to announce new version of the Vectorization Assistant tool - Intel® Advisor 2017 update 1.

Autor kevin-oleary (Intel) Última actualización 28/10/2016 - 02:14

MeritData Speeds Up a Big Data Platform

MeritData has to ensure its data mining algorithms are as efficient as possible. Intel worked with MeritData’s algorithm engineers to optimize the company’s multiple data mining algorithms using Intel® Data Analytics Acceleration Library (Intel® DAAL) and Intel® Math Kernel Library (Intel® MKL). The result was average performance improvements ranging from 3x all the way to 14x.
Autor Sally Sams Última actualización 26/10/2016 - 13:23

Preparing for the 2016 HPC Developer conference Python Lab


Here are the steps you need to perform to prepare for HPC Developer conference Python Lab

Autor kevin-oleary (Intel) Última actualización 26/10/2016 - 10:22

What's New? Intel® Threading Building Blocks 2017 Update 2

The updated version contains several key new bug fixes when compared to the previous Intel® Threading Building Blocks (Intel® TBB) 2017 release.
Autor Dmitry P. (Intel) Última actualización 25/10/2016 - 22:10

Where do I download the Intel® IPP Cryptography libraries?

This page contains instructions for downloading the Intel IPP cryptography libraries.
Autor Jeffrey M. (Intel) Última actualización 23/10/2016 - 22:45

What's New? - Intel® VTune™ Amplifier XE 2017 Update 1

Intel® VTune™ Amplifier XE 2017 performance profiler

Autor Jackson Marusarz (Intel) Última actualización 22/10/2016 - 21:21

Intel® Threading Tools Boost Performance for CPU Cycle-Hungry Digital Artists

by Geoff Koch


Intel® Threading Tools help Autodesk optimize its Maya* digital software. Find out more in this case study.

Autor Última actualización 20/10/2016 - 16:19

Creating a Particle System with Streaming SIMD Extensions

by William Damon

Autor Última actualización 20/10/2016 - 16:19

Smoke - Game Technology Demo - Retired

Smoke is a technical demo that showcases a framework to support n-way threading of game technologies. Properly threading a game allows for more accurate physics, smarter AI, more particles, and/or a faster frame-rate.
Autor admin Última actualización 20/10/2016 - 16:19
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.