This courseware explores how to support and overcome the challenges of parallelism in the context of a computer game.
In this module, participants will learn some principles for threading a simple 3D graphics game.
This mid-level workshop takes a sample game, Destroy the Castle, from serial to parallel over the course of one day.
The overall goal of the course is for students to gain an understanding of Multi-core Game Engine by working on a series of labs and projects. The topics of the course are:
This version of Destroy the Castle was created to show how to parallel such a game application using OpenMP* Tasks. The project is built using Intel® Parallel Studio Composer compiler.
Discuss engineering design process using game design as example. Discuss the importance of computer performance to animation and game execution.
The included code and white paper provides a parallel solution for enumerating the total number of possible wins, losses, and draws for a two-person strategy game.
The included source code implements a parallel Straight Radix Sort algorithm, as described in the included problem description text file. The code uses Pthreads to implement the parallelism.
The included source code implements a parallel search for intersections of input line segments within a 3-D space, as described in the included problem description text file.
A simple, widely known and studied problem was posed to the class students: matrix multiplication.