The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.
Space Between highlights best practices and smart design using RealSense SDK gesture controls with Unity 3D to create an exciting and intuitive game experience.
This case study describes how AFTER-MOUSE.COM incorporated Intel® RealSense™ Technology into the Clean’Move mouse driver. Clean'Move provides a gesture-based, no-touch PC interface that allows users to view and manipulate data while working in a sterile environment.
Another set of booths and activities that I found engaging were those that concerned 3-D printing.
Posture Monitor uses Intel® RealSense™ technology to alert a slouching computer user to sit up straight. In this case study, you’ll learn how the authors went about developing the app, and see their frame-rate processing code sample, which illustrates how to minimize power consumption and still provide a smooth user experience.
Mystery Mansion is a hidden-object adventure game whose UI uses face tracking exclusively. In this article the developer, Cyrus Lum, provides code snippets and advice about the challenges he faced when creating his game.
Archived - Intel® RealSense™ Technology Casts Light on the Gesture-Controlled Shadow Play of Ombre Fabula*Ombre Fabula uses the Intel® RealSense™ SDK to create a gesture-controlled interactive shadow play. This article describes the app's development, including details and code snippets explaining how the developers accurately sensed different hand-shapes by using custom blob-detection algorithms.
Devices equipped with Intel® RealSense™ technology are able to see and hear the world around them, enabling users to engage more naturally. In this article, Virtual Air Guitar Company (VAGC) and Intel software developers share insights on using Intel RealSense technology to move human-computer interaction (HCI) beyond the keyboard and mouse.