Article

Archived - “When the Shoe Fits…” Using 3D Imaging to Improve Shoe Sizing

The Intel® RealSense™ SDK has been discontinued. No ongoing support or updates will be available.

Autor Última actualización 29/05/2018 - 09:28
Article

Archived - Space Between* Plumbs Ocean Depths with Intel® RealSense™ Technology

Space Between highlights best practices and smart design using RealSense SDK gesture controls with Unity 3D to create an exciting and intuitive game experience.
Autor admin Última actualización 30/05/2018 - 07:40
Article

Archived - Clean’Move* Puts Intel® RealSense™ Technology into Sterile Environments

This case study describes how AFTER-MOUSE.COM incorporated Intel® RealSense™ Technology into the Clean’Move mouse driver. Clean'Move provides a gesture-based, no-touch PC interface that allows users to view and manipulate data while working in a sterile environment.
Autor admin Última actualización 16/01/2019 - 17:00
Mensajes en el blog

My Experiences at IDF 2015 as a Black Belt Developer: 3-D Printing

Another set of booths and activities that I found engaging were those that concerned 3-D printing.

Autor Última actualización 29/01/2019 - 13:40
Article

Archived - Intel® RealSense™ Technology: The Backbone of Posture Monitor’s Innovation

Posture Monitor uses Intel® RealSense™ technology to alert a slouching computer user to sit up straight. In this case study, you’ll learn how the authors went about developing the app, and see their frame-rate processing code sample, which illustrates how to minimize power consumption and still provide a smooth user experience.
Autor admin Última actualización 13/12/2018 - 14:15
Article

Archived - Playing at Ghosts: Face Tracking in Mystery Mansion*

Mystery Mansion is a hidden-object adventure game whose UI uses face tracking exclusively. In this article the developer, Cyrus Lum, provides code snippets and advice about the challenges he faced when creating his game.
Autor admin Última actualización 09/07/2018 - 16:48
Article

Archived - Intel® RealSense™ Technology Casts Light on the Gesture-Controlled Shadow Play of Ombre Fabula*

Ombre Fabula uses the Intel® RealSense™ SDK to create a gesture-controlled interactive shadow play. This article describes the app's development, including details and code snippets explaining how the developers accurately sensed different hand-shapes by using custom blob-detection algorithms.
Autor admin Última actualización 13/12/2018 - 14:10
Article

Archived - Natural Interaction with Intuitive Computer Control

Devices equipped with Intel® RealSense™ technology are able to see and hear the world around them, enabling users to engage more naturally. In this article, Virtual Air Guitar Company (VAGC) and Intel software developers share insights on using Intel RealSense technology to move human-computer interaction (HCI) beyond the keyboard and mouse.
Autor admin Última actualización 02/09/2019 - 15:45