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Case Study: Porting Stream to Android*

Objective
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BKMs: Gameloft and Intel Discuss Game Dev and Porting to Android

In this article, Gameloft and Intel discuss BKMs for game dev and porting. Gameloft provides a number of tips for enabling simultaneous development for mobile games on iOS* and Android platforms.
Autor steve-hughes (Intel) Última actualización 24/01/2018 - 12:12
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World of Goo Stretches to Android* on x86

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Beatbuddy, an Indie Game, Expands with New Technologies

Introduction

Autor Última actualización 29/05/2018 - 09:28
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节奏小子,一款随新技术发展的独立制作游戏

简介

独立游戏开发公司如何与时俱进,不断拓展市场? 让我们了解一家多次获奖的独立游戏公司 Threaks —— 开发了《节奏小子 (BeatBuddy)》。 我们采访了该公司的联合首席执行官 Wolf Lang,以 了解他们如何驰骋游戏开发市场。

 从学生到负责独立项目

Autor Última actualización 30/05/2018 - 07:40
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Case Study: Implementing Intel® x86 Support for Android* with CRI Middleware

Android* devices powered by the Intel® Atom™ processor are rising in popularity, and supporting applications are being released continuously. To meet the needs of application developers focused on creating games for Android devices with Intel Atom processors, middleware companies began supporting x86. One such company, CRI Middleware Co., Ltd., offers runtime library x86 support for Android...
Autor admin Última actualización 24/01/2018 - 12:12
Article

案例分析:使用 CRI 中间件实现面向 Android* 的英特尔® X86 支持

Android* devices powered by the Intel® Atom™ processor are rising in popularity, and supporting applications are being released continuously. To meet the needs of application developers focused on creating games for Android devices with Intel Atom processors, middleware companies began supporting x86. One such company, CRI Middleware Co., Ltd., offers runtime library x86 support for Android...
Autor admin Última actualización 24/01/2018 - 12:12