Updated Tools Spice Up New Ghostbusters* Game

Authored by admin
Terminal Reality used the popular Intel® Graphics Performance Analyzers (Intel® GPA) to optimize the newest Ghostbusters game. Intel’s tools helped identify a performance bottleneck so the game could be optimized for desktops and laptops. Last updated on 08/08/2013 - 13:29

Practical Game Performance Analysis Using Intel® Graphics Performance Analyzers

Authored by Bonnie Aona (Intel)
Intel GPA is a suite of graphics performance optimization tools that enables developers to visualize, isolate and resolve graphics performance issues. Improve the performance of your games with the performance analysis methods presented in this article. Last updated on 29/01/2015 - 14:55

Sid Meier’s Civilization* V Finds the Graphics Sweet Spot

Authored by admin
Sid Meier’s Civilization* series has a successful 20-year history. This white paper describes how Firaxis utilized Intel® GPA to ensure Civilization V (Civ5) offers the best possible mix of graphics & game performance for the vast majority of systems. Last updated on 31/10/2014 - 10:41

"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer

Authored by omar-a-rodriguez (Intel)
2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics. Last updated on 06/11/2014 - 14:02

Section 8: Prejudice Case Study

Authored by Kyle Weicht (Intel)
This case study demonstrates how the performance of Section 8: Prejudice was increased 1.17x, from 24FPS to 28FPS on 2nd Generation Intel® Core™ processor family using the Intel® Graphics Performance Analyzers (GPA) on the game’s built-in benchmark scene. Last updated on 31/10/2014 - 10:44

Intel® GPA Tools Help Zombie Studios Pioneer the Free-to-Play Gaming Space

Authored by admin
Zombie Studios' Lead Developer Chance Lyon describes how his team used Intel® GPA to accelerate the development cycle and optimize Blacklight: Retribution. Last updated on 31/10/2014 - 10:21

Shogun2: Total War* Case Study

Authored by steve-hughes (Intel)
Intel worked with Creative Assembly throughout development of Shogun 2: Total War to get the best possible performance from the Intel® processor and graphics. This case study looks at some of the optimizations made to achieve a final frame rate of 28 FPS. Last updated on 31/10/2014 - 11:31

Optimizing XuanYuan with Intel® Graphics Performance Analyzer on Intel® HD Graphics

Authored by Cage Lu (Intel)
Engineers from Intel & Tencent used Intel® GPA to improve the performance of XuanYuan by 1.34x. The performance gains from these optimizations also improved the frame rate on a pre-release Ivy Bridge system by 1.30x from 66 fps to 86 fps. Last updated on 06/11/2014 - 14:40

Warhammer* 40,000*: Dawn of War II*: Retribution* Performance case study

Authored by Ganesh Kumar (Intel)
During the development of Warhammer* 40,000*: Dawn of War* II: Retribution*, engineers from Relic Entertainment & Intel Corporation analyzed the game for performance. This case study describes steps we took speed up the most time-consuming bottlenecks. Last updated on 31/10/2014 - 11:35

Epic Games’ Unreal Engine* Gets Faster, Faster with Intel® Graphics Performance Analyzers

Authored by admin
Follow Product Manager   Last updated on 31/10/2014 - 10:01