Article
Article

Implementing Touch and Sensors for Windows* 8 Desktop Games: Confetti Interactive’s experiences developing "Blackfoot Blade"

The implementation for touch and sensors is new for many PC game vendors. Blackfoot Blade from Confetti Interactive* is a 3rd person helicopter game that takes advantage of the touch and sensor capabilities of Ultrabook™ PCs. This case study shares some interesting findings for what worked and didn’t work.
Autor Gael H. (Blackbelt) Última actualización 20/12/2018 - 09:50
Article
Article

Cars, Boats and Planes: Optimizing Sonic & All-Stars Racing Transformed for Ultrabook™ PCs with Touch and Sensors

by Brad Hill and Leigh Davies.

Autor Última actualización 20/12/2018 - 09:48
Article

Wargame: European Escalation – Performance and Touch Case Study

Eugen Systems* and Intel worked together so that Wargame: European Escalation looks and runs great on Intel® platforms. We used Intel® Graphics Performance Analyzers (Intel® GPA) to quickly find graphics bottlenecks and let engineers at both companies try out fixes in the game. After identifying the bottlenecks, Eugen Systems added level of detail (LOD) support to the vegetation and grass, and...
Autor Philipp Gerasimov (Intel) Última actualización 03/05/2019 - 16:17
Article

Case Study: Finalhit Incorporates C++ and Cocos2d-x in Windows* Desktop Game Development

By Karen Marcus

Autor admin Última actualización 15/01/2019 - 15:40
Video

Control Your Armies with Touch in Total War: Rome II

You can Use touch to control you armies in Rome 2 

Autor Gerald M. (Intel) Última actualización 10/03/2019 - 23:30
Article

Enter the Wormhole

Download as PDF

Autor admin Última actualización 10/03/2019 - 23:40
Article

Audacity* Gets a Touch UI for Tablets and 2 in 1 PCs

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Autor Última actualización 20/12/2018 - 09:48