Earlier this week I wrote about how to calculate the distance between two points in a location-aware app.
This is a simple, yet effective sample application and document that describes how to use the Intel RealSense camera and SDK to create straightforward RGB streaming.
This article describes how to make a pan-tilt person-tracking camera rig using an Intel® RealSense™ camera (R200) and a few inexpensive electronic components. The goal of this project was to devise a mechanism that extends the viewing range of the camera for tracking a person in real time.
The new C# job system and entity component system from Unity* don't just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU resources to add more scene dynamism and immersion. In this article, you'll see how to quickly get started learning these new features.