Mensajes en el blog

Calculating a Bearing Between Points in Location-Aware Apps

Earlier this week I wrote about how to calculate the distance between two points in a location-aware app.

Autor John M. (Intel) Última actualización 03/07/2019 - 19:06
Article

Archived - Simple RGB Streaming with the Intel® RealSense™ SDK

This is a simple, yet effective sample application and document that describes how to use the Intel RealSense camera and SDK to create straightforward RGB streaming.
Autor Rick Blacker (Intel) Última actualización 26/03/2019 - 21:28
Article

Archived - Create and Code a DIY Pan-Tilt Person Tracking Rig with Intel® RealSense™ Camera

This article describes how to make a pan-tilt person-tracking camera rig using an Intel® RealSense™ camera (R200) and a few inexpensive electronic components. The goal of this project was to devise a mechanism that extends the viewing range of the camera for tracking a person in real time.
Autor Bryan B. (Intel) Última actualización 13/12/2018 - 14:15
Article

Get Started with the Unity* Entity Component System (ECS), C# Job System, and Burst Compiler

The new C# job system and entity component system from Unity* don't just allow you to easily leverage previously unused CPU resources, they will also help run all your game code more efficiently in general. Then you can use those extra CPU resources to add more scene dynamism and immersion. In this article, you'll see how to quickly get started learning these new features.
Autor admin Última actualización 21/05/2019 - 13:40