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Article

Architecture of a Real-Time Ray-Tracer

Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands

Autor Última actualización 03/05/2019 - 15:34
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Autor Adam Lake (Intel) Última actualización 03/05/2019 - 16:02
Article

Understanding Memory Access Characteristics of Motion Estimation Algorithms

Introduction

By Alex A. Lopez-EstradaApplications Engineer, Intel Software and Solutions Group

Autor Alex Lopez-estrada (Intel) Última actualización 24/01/2018 - 12:12
Article

Transcoding and Codec Optimization: Tips & Tricks

Introduction

by Khang Nguyen

Autor Nguyen, Khang T (Intel) Última actualización 30/08/2018 - 13:35
Article

C# Image Viewer Sample Application

Jim C. Huang

Sr. Technical Marketing Engineer, Software & Solutions Group

Autor admin Última actualización 07/06/2017 - 12:19
Article

Continuous Levels of Detail: Using MRM and SDS To Achieve High-Quality Graphics in a Fraction of the Time

by Steve Pitzel and Clint Taylor

It Looks Good, but It Runs Like a Slug

 

Autor Última actualización 24/01/2018 - 12:12
Article

Optimized Matrix Library for use with the Intel® Pentium® 4 Processor's SSE2 Instructions

Introduction
Autor admin Última actualización 07/06/2017 - 12:14
Article

Threaded Cross-Platform Game Development

Parallel execution is key to achieving high performance gaming on modern processors, which are increasingly moving to multi-core.
Autor Última actualización 24/01/2018 - 12:12
Article

Intel® AVX Realization Of IIR Filter For Complex Float Data

Download PDF
Autor Igor Astakhov (Intel) Última actualización 28/09/2018 - 12:30
Article

Intel® 64 Architecture Processor Topology Enumeration

Download Code Package: 20160519-cpuid_topo.tar.gz
Autor Última actualización 05/07/2019 - 20:39