Mensajes en el blog

Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Autor Última actualización 16/01/2019 - 10:14
Mensajes en el blog

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Autor Última actualización 20/12/2018 - 09:40
Mensajes en el blog

An investigation of fast real-time GPU-based image blur algorithms

Explains blur filters, how to apply for different hardware types, and other optimizations.
Autor Filip Strugar (Intel) Última actualización 02/05/2019 - 16:50
Article

A Runtime Generated FFT for Intel® Processor Graphics

Download the code

Autor Dan Petre (Intel) Última actualización 06/07/2019 - 20:30
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

Download the pdf version of the article

Autor Robert I. (Intel) Última actualización 08/07/2019 - 14:19
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Autor Filip Strugar (Intel) Última actualización 06/07/2019 - 20:30