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Demo: Advantage of Westmere Crypto Acceleration Engine

Purpose of this demo is to show an advantage of Westmere Crypto Acceleration Engine.
Autor Última actualización 04/02/2019 - 15:08
Article
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Parallel Universe Magazine #12: Advanced Vectorization

This blog contains additional content for the article "Advanced Vectorization" from Parallel Universe #12:

Autor Última actualización 03/07/2019 - 20:08
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Exploring Intel® Transactional Synchronization Extensions with Intel® Software Development Emulator

Intel® Transactional Synchronization Extensions (Intel® TSX) is perhaps one of the most non-trivial extensions of instruction set architecture introduced in the 4th generation Intel® Cor

Autor Roman Dementiev (Intel) Última actualización 06/07/2019 - 17:00
Article

Cilk Plus Solver for a Chess Puzzle or: How I Learned to Love Fast Rejection

Intel® Cilk™ Plus enabled parallelizing a chess puzzle solver with a few changes.
Autor Última actualización 07/06/2017 - 09:12
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Combiner/Aggregator Synchronization Primitive

Combiner/Aggregator synchronization primitive provides mutual exclusion like a mutex, but can be significantly faster in some situations due to better cache performance.
Autor Dmitry Vyukov Última actualización 14/06/2017 - 16:09
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Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Autor Última actualización 16/01/2019 - 10:14
Article

Parallel sorts for Cilk Plus

This article describes the parallel sorts in the latest release of “Cilkpub”, an open-source library of utilities for Intel®

Autor Última actualización 07/06/2017 - 10:29
Article

Late-initialization of frame descriptors in Cilk Plus/LLVM

The Intel® Cilk™ Plus C/C++ language extensions support the expression of portable and efficient task and vector parallel programs. Cilk Plus/LLVM is an implementation of these extensions in the Clang frontend for LLVM. In this article we explain one of the optimizations that we have implemented in Cilk Plus/LLVM: late-initialization of frame descriptors[1]. With this explanation, we provide a...
Autor Última actualización 07/06/2017 - 09:11
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Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Autor Última actualización 20/12/2018 - 09:40