Mensajes en el blog

Intel for Android* Developers Learning Series Landing Page

This is an online version of Intel Press Book: An Introduction... Intel for Android* Developers.

Autor Tao Wang (Intel) Última actualización 09/05/2019 - 21:50
Mensajes en el blog

Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Autor Última actualización 16/01/2019 - 10:14
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Autor Última actualización 24/01/2018 - 12:12
Article

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Autor Última actualización 24/01/2018 - 12:12
Mensajes en el blog

An investigation of fast real-time GPU-based image blur algorithms

Explains blur filters, how to apply for different hardware types, and other optimizations.
Autor Filip Strugar (Intel) Última actualización 02/05/2019 - 16:50
Mensajes en el blog

Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
Autor Última actualización 09/05/2019 - 21:50