Article

Architecture of a Real-Time Ray-Tracer

Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands

Autor Última actualización 03/05/2019 - 15:34
Article

Coding Android* Game App to Support Intel x86? Here Are Some Samples!

Code samples that assist with supporting both ARM and x86 Android architectures.
Autor Tao Wang (Intel) Última actualización 24/01/2018 - 12:12
Mensajes en el blog

Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Autor Última actualización 16/01/2019 - 10:14
Mensajes en el blog

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Autor Última actualización 20/12/2018 - 09:40
Mensajes en el blog

Software Occlusion Culling Update 2

Updates to Software Occlusion Culling with rasterizer optimizations to help improve frame rate and total cull time.
Autor Última actualización 03/05/2019 - 14:18
Article

Fast ISPC Texture Compressor - Update

This code sample extends our state of the art BC7 Texture compressor with high-quality ETC1 and ASTC compression to the fast ISPC texture compression.
Autor Última actualización 03/05/2019 - 15:55
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Autor Última actualización 24/01/2018 - 12:12
Article

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Autor Última actualización 24/01/2018 - 12:12
Mensajes en el blog

An investigation of fast real-time GPU-based image blur algorithms

Explains blur filters, how to apply for different hardware types, and other optimizations.
Autor Filip Strugar (Intel) Última actualización 02/05/2019 - 16:50
Mensajes en el blog

Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
Autor Última actualización 09/05/2019 - 21:50