Article

Sample Application: Wi-Fi* Connect Manager

Abstract

Autor admin Última actualización 20/12/2018 - 10:48
Mensajes en el blog

Calculating a Bearing Between Points in Location-Aware Apps

Earlier this week I wrote about how to calculate the distance between two points in a location-aware app.

Autor John M. (Intel) Última actualización 03/07/2019 - 19:06
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Autor Jeffrey M. (Intel) Última actualización 31/07/2019 - 15:05
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Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Autor Última actualización 03/05/2019 - 14:50
Mensajes en el blog

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Autor Última actualización 20/12/2018 - 09:40
Article

Tutorial: Getting Started with OpenCL™ on Android* OS

Download Code Sample

Autor admin Última actualización 17/05/2019 - 12:00
Article

Tutorial: Getting Started with RenderScript*

Download Code Sample

Autor Última actualización 31/05/2019 - 14:40
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Autor Última actualización 24/01/2018 - 12:12
Article

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Autor Última actualización 24/01/2018 - 12:12
Article

GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions

Introduction A Brief History of Quicksort
Autor Robert I. (Intel) Última actualización 31/05/2019 - 14:20