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Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Autor Jeffrey M. (Intel) Última actualización 31/07/2019 - 15:05
Article

GPU-Quicksort in OpenCL 2.0: Nested Parallelism and Work-Group Scan Functions

Introduction A Brief History of Quicksort
Autor Robert Ioffe (Intel) Última actualización 19/11/2019 - 13:39
Article

Using OpenCL™ 2.0 Read-Write Images

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
Autor Última actualización 19/11/2019 - 14:05
Article

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Autor Última actualización 19/11/2019 - 15:14
Article

The Generic Address Space in OpenCL™ 2.0

Introduction What is the Generic Address Space?
Autor Adam Lake (Intel) Última actualización 19/11/2019 - 15:18
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Autor Última actualización 19/11/2019 - 15:42
Article

Sierpiński Carpet in OpenCL* 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0

Autor Robert Ioffe (Intel) Última actualización 20/11/2019 - 07:28
Mensajes en el blog

Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
Autor Última actualización 20/11/2019 - 07:33
Mensajes en el blog

The Last Line Effect

Autor Andrey Karpov (Blackbelt) Última actualización 20/11/2019 - 08:19