Mensajes en el blog

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Autor Última actualización 03/05/2019 - 14:50
Mensajes en el blog

Touch keyboard access for Windows* 8 desktop apps

Leveraging built in virtual keyboard access in full screen mode games and applications.
Autor Última actualización 20/12/2018 - 09:40
Mensajes en el blog

Virtual Trackpad

How to implement an on screen virtual track pad for control of UI segments in a game.
Autor Última actualización 30/05/2018 - 07:40