Article

Ocean Fog using Direct3D* 10

Introduction
Autor Última actualización 24/01/2018 - 12:12
Article

Rendering grass with Instancing in DirectX* 10

Introduction

Autor admin Última actualización 24/01/2018 - 12:12
Article

Grass

Intel engineers are no longer directly supporting or updating this sample.  Please check on our forums for community support.

Autor admin Última actualización 03/01/2019 - 17:47
Article

GPU Detect

GPU Detect is a short graphics code sample demonstrates a way to detect the primary graphics hardware present in a system (including the 6th Generation Intel® Core™ processor family).
Autor admin Última actualización 03/05/2019 - 16:13
Article

Software Occlusion Culling

This article details an algorithm and associated sample code for software occlusion culling which is available for download. The technique divides scene objects into occluders and occludees and culls occludees based on a depth comparison with the occluders that are software rasterized to the depth buffer. The sample code uses frustum culling and is optimized with Streaming SIMD Extensions (SSE)...
Autor Kiefer Kuah (Intel) Última actualización 03/05/2019 - 15:54
Article

Resource Sharing

The sample that demonstrates how to use the Microsoft Direct3D* and Intel® SDK for OpenCL™ Applications together. Specifically, the sample integrates data processing using the OpenCL technology on the Intel Processor Graphics and rendering with Microsoft® DirectX* while featuring no memory overhead interoperability.
Autor Última actualización 31/05/2019 - 14:40
Article

Power Explorer

Today any review of a new processor whether it’s used in a desktop computer, a laptop, a tablet or a phone will contain lots of information about how efficient it is and the new technologies that have been used to achieve this performance. Operating system developers spend large amounts of time optimizing improve efficiency and extend battery life, but what can be done by someone who is designing...
Autor Leigh D. (Intel) Última actualización 03/05/2019 - 14:39
Article

Conservative Morphological Anti-Aliasing (CMAA)

The conservative morphological anti-aliasing 2.0 (CMAA2) algorithm is a significant update of the original
Autor Filip Strugar (Intel) Última actualización 03/05/2019 - 13:30
Article

Fast ISPC Texture Compressor - Update

This code sample extends our state of the art BC7 Texture compressor with high-quality ETC1 and ASTC compression to the fast ISPC texture compression.
Autor Última actualización 03/05/2019 - 15:55
Article

Forward Clustered Shading

 

 

Autor Última actualización 03/05/2019 - 13:39