Code Sample: Panaconda - A Persistent Memory Version of the Game "Snake"

A persistent memory version of the game Snake that demonstrates features from the PMDK, including pools, pointers, and transactions.
Autor Kelly L. (Intel) Última actualización 03/07/2019 - 19:50

HDR Rendering with God Rays Using OpenCL™ Technology

This sample demonstrates a CPU-optimized implementation of the God Rays effect, showing how to: Implement calculation kernels using the OpenCL™ technology C99 Parallelize the kernels by running several work-groups in parallel Organize data exchange between the host and the OpenCL device
Autor Última actualización 17/09/2019 - 13:50