Filtros

Article

Architecture of a Real-Time Ray-Tracer

Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands

Autor Última actualización 03/05/2019 - 15:34
Article

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures

Real-Time Deep Ocean Simulation on Multi-Threaded Architectures
Autor Adam Lake (Intel) Última actualización 03/05/2019 - 16:02
Article

Z Fighting Code Sample

This source code demonstrates how game developers can work around any Z fighting issue they may find. The sample source demonstrates several techniques for working around Z fighting issues in DirectX* 9.0.
Autor Última actualización 07/07/2019 - 19:35
Article

Understanding Memory Access Characteristics of Motion Estimation Algorithms

Introduction

By Alex A. Lopez-Estrada Applications Engineer, Intel Software and Solutions Group

Autor Alex Lopez-estrada (Intel) Última actualización 24/01/2018 - 12:12
Article

Transcoding and Codec Optimization: Tips & Tricks

Introduction

by Khang Nguyen

Autor Nguyen, Khang T (Intel) Última actualización 30/08/2018 - 13:35
Article

C# Image Viewer Sample Application

Jim C. Huang

Sr. Technical Marketing Engineer, Software & Solutions Group

Autor admin Última actualización 07/06/2017 - 12:19
Article

Continuous Levels of Detail: Using MRM and SDS To Achieve High-Quality Graphics in a Fraction of the Time

by Steve Pitzel and Clint Taylor

It Looks Good, but It Runs Like a Slug

 

Autor Última actualización 24/01/2018 - 12:12
Article

Optimized Matrix Library for use with the Intel® Pentium® 4 Processor's SSE2 Instructions

Introduction
Autor admin Última actualización 07/06/2017 - 12:14
Article

Wi-Fi* Simple Config (WSC) Linux* Reference Implementation

Introduction
Autor admin Última actualización 09/05/2019 - 16:56
Article

Threaded Cross-Platform Game Development

Parallel execution is key to achieving high performance gaming on modern processors, which are increasingly moving to multi-core.
Autor Última actualización 24/01/2018 - 12:12