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Article

Optimizing Game Architectures with Intel® Threading Building Blocks

This article describes techniques of optimizing game architectures that already have some threading and shows how Intel TBB can enhance the performance of these architectures with relatively small amounts of coding effort.
Autor Última actualización 01/08/2019 - 09:30
Article

Fluid Simulation for Video Games (part 11)

By Dr. Michael J. Gourlay

Autor Última actualización 10/12/2018 - 18:02
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Autor Jeffrey M. (Intel) Última actualización 31/07/2019 - 15:05
Article

Vectorizing Loops with Calls to User-Defined External Functions

Introduction

Autor Anoop M. (Intel) Última actualización 12/12/2018 - 18:00
Article

Fluid Simulation for Video Games (part 17)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 17th in the series—describes how to identify a fluid surface. You can use this information to render the surface or to help compute surface tension.
Autor Última actualización 29/05/2018 - 09:28
Mensajes en el blog

The switch() statement isn't really evil, right?

In my current position, I work to optimize and parallelize codes that deal with genomic data, e.g., DNA, RNA, proteins, etc.

Autor Clay B. (Blackbelt) Última actualización 04/07/2019 - 10:46
Article

Fluid Simulation for Video Games (part 18)

Liquids are fluids that have a free surface (that is, a surface whose shape is not defined by its container). This article—the 18th in the fluid simulation for games series—describes how to render a fluid surface.
Autor admin Última actualización 29/05/2018 - 09:20
Article

Sierpiński Carpet in OpenCL* 2.0

We demonstrate how to create a Sierpinski Carpet in OpenCL* 2.0

Autor Robert I. (Intel) Última actualización 31/05/2019 - 14:20
Article

The Generic Address Space in OpenCL™ 2.0

Introduction What is the Generic Address Space?
Autor Adam Lake (Intel) Última actualización 03/07/2019 - 10:34
Mensajes en el blog

Let's Play a Game - find bugs in popular open-source projects

Test your C/C++ skills - find bugs in popular open-source projects.
Autor Andrey Karpov (Blackbelt) Última actualización 30/05/2018 - 07:08