利用英特尔高级矢量扩展指令集进行 Wiener 过滤

Wiener filtering (also known as Least Mean Square filtering) is a technique for removing unwanted noise from an image. This article discusses Wiener filtering, and includes an example of code that has been optimized using Intel® AVX
Autor Última actualización 11/12/2018 - 13:12
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《游戏脚本的设计与开发》 第六章 按钮,脚本的暂停和标签


Autor Última actualización 24/01/2019 - 13:16
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《游戏脚本的设计与开发》- 游戏背包和任务系统



Autor Última actualización 24/01/2019 - 13:18
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《游戏脚本的设计与开发》--- 队员列表和人物属性



Autor Última actualización 24/01/2019 - 13:11
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quick-cocos2d-x 游戏开发【17】——创建菜单




Autor Última actualización 03/07/2019 - 19:12

使用 OpenCL™ 2.0 读写图片

While Image convolution is not as effective with the new Read-Write images functionality, any image processing technique that needs be done in place may benefit from the Read-Write images. One example of a process that could be used effectively is image composition. In OpenCL 1.2 and earlier, images were qualified with the “__read_only” and __write_only” qualifiers. In the OpenCL 2.0, images can...
Autor Última actualización 31/05/2019 - 14:20

借助 SIMD 数据布局模板和数据预处理提高 SIMD 在动画中的使用效率

In this paper, we walk through a 3D Animation algorithm example and describe some techniques and methodologies that may benefit your next vectorization endeavors. We also integrate the algorithm with SIMD Data Layout Templates (SDLT), which is a feature of Intel® C++ Compiler, to improve data layout and SIMD efficiency. Includes code sample.
Autor Última actualización 25/03/2019 - 11:40

已归档 - 面向增强现实的自主导航介绍

This article provides an introduction to autonomous navigation and its use in augmented reality applications, with a focus on agents that move and navigate. Autonomous agents are entities that act independently using artificial intelligence, which defines the operational parameters and rules by which the agent must abide. The agent responds dynamically in real time to its environment, so even a...
Autor admin Última actualización 28/12/2018 - 16:36

面向虚拟现实更新旧版 Unity* 游戏

Autor Bob Duffy (Intel) Última actualización 17/01/2019 - 00:06


Autor Jon Kennedy. (Intel) Última actualización 20/06/2018 - 02:43