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Top Ten Intel® Software Developer Stories | April

April showers bring you Python* code samples, a recap of GDC, machine learning in retail and an update to Intel® Threading Building Blocks. Read on!
Autor Carman, Vicky (Intel) Última actualización 21/06/2019 - 15:53
Article

BigDL: Bring Deep Learning to the Fingertips of Big Data Users and Data Scientists

Big data and analytics play a central role in today’s smart and connected world, and are continuously driving the convergence of big data, analytics, and machine learning/deep learning. We open sourced BigDL, a distributed deep learning library for Apache Spark*, for the very purpose of uniting the deep learning community and the big data community
Autor Jason Dai (Intel) Última actualización 11/03/2019 - 13:17
Mensajes en el blog

Intel Global IoT DevFest

Celebrating the FIRST EVER Global IoT DevFest! Registration is Still Open to Watch Replays! ATTENTION – There’s still time to sign up for the latest edition of our Intel Global IoT DevFest II on Nov 7-8th 2017.
Autor Última actualización 10/07/2018 - 08:00
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China Railway Corporation is Named Finalist for the SUPERUSER Award

The adoption of OpenStack* marked the first time China Railway has fully embraced open source technology.
Autor Travis Broughton (Intel) Última actualización 01/08/2019 - 11:41
File Wrapper

Parallel Universe Magazine - Issue 23, November 2015

Autor admin Última actualización 12/12/2018 - 18:08
File Wrapper

Parallel Universe Magazine - Issue 26, October 2016

Autor admin Última actualización 12/12/2018 - 18:08
File Wrapper

Parallel Universe Magazine - Issue 31, January 2018

Autor admin Última actualización 12/12/2018 - 18:08
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Accelerate Computer Vision & Deep Learning with OpenVINO™ toolkit

Autor admin Última actualización 21/03/2019 - 14:55
File Wrapper

Parallel Universe Magazine - Issue 36, April 2019

Autor Anthony J. (Intel) Última actualización 30/09/2019 - 16:45
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Top Ten Intel Software Developer Stories | July

Check out the new commercial IoT website, find out more about Embree ray tracing, and read about a long-lived game studio.
Autor Carman, Vicky (Intel) Última actualización 30/09/2019 - 16:50