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Article

Efficient Bounding of Displaced Bézier Patches

In this paper, we present a new approach to conservative bounding of displaced Bézier patches. These surfaces are expected to be a common use case for tessellation in interactive and real-time rendering. Our algorithm combines efficient normal bounding techniques, min-max mipmap hierarchies and oriented bounding boxes. This results in substantially faster convergence for the bounding volumes of...
Autor Última actualización 24/01/2018 - 12:12
Article

Performance per What?

In this short note, we argue that performance per watt, which is often cited in the graphics hardware industry, is not a particularly useful unit for power efficiency in scientific and engineering discussions. We argue that joules per task and watts are more reasonable units. We show a concrete example where nanojoules per pixel is much more intuitive, easier to compute aggregate statistics from...
Autor Última actualización 24/01/2018 - 12:12
Article

Avoiding Texture Seams by Discarding Filter Taps

Mapping textures to complex objects is a non-trivial task. It is often desirable or even necessary to map separate textures to different parts of an object, but it may be difficult to obtain high-quality texture filtering across the seams where textures meet. Existing real-time methods either require significant amounts of memory, prohibit use of wide texture filters, or have a high complexity....
Autor Última actualización 24/01/2018 - 12:12
Article

Layered Reconstruction for Defocus and Motion Blur

Light field reconstruction algorithms can substantially decrease the noise in stochastically rendered images. Recent algorithms for defocus blur alone are both fast and accurate. However, motion blur is a considerably more complex type of camera effect, and as a consequence, current algorithms are either slow or too imprecise to use in high quality rendering. We extend previous work on real-time...
Autor Última actualización 24/01/2018 - 12:12
Article

Rendering Researchers - Leadership: Chuck Lingle

Autor admin Última actualización 07/06/2017 - 10:44
Article

Rendering Researchers: Karthik Vaidyanathan

Autor admin Última actualización 09/04/2018 - 14:03
Article

Rendering Researchers: Gabor Liktor

Autor admin Última actualización 09/04/2018 - 10:58
Article

Rendering Researchers: Interns

Valentin Fuetterling
Autor admin Última actualización 09/04/2018 - 16:53
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Intel Rendering Research

Autor admin Última actualización 02/01/2019 - 12:40
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Intel Rendering Research - Researches

Autor admin Última actualización 02/01/2019 - 12:40