Mensajes en el blog

Archived - Tips and Tricks to use Unity* with the Intel® RealSense™ SDK 2014

Some tips, tricks, and suggestions for using Unity with the Intel® RealSense SDK 2014.
Autor Última actualización 18/01/2019 - 16:40
Article

Archived - Background Replacement Code Sample Using Intel® RealSense™ Technology

Create augmented selfies with a real-time “green screen” effect. This sample app demonstrates how to use the Intel® RealSense™ SDK's User Segmentation module to replace the screen background with a static image selected by the user.
Autor Bryan B. (Intel) Última actualización 30/05/2018 - 07:08
Article

Archived - Tips and Tricks for Intel® RealSense™ Background Segmentation

Tips and Tricks when using Background Segmentation(BGS) with the Intel® RealSense™ SDK.
Autor Última actualización 30/05/2018 - 07:00
Article

Intel® RealSense™ Power and Performance Tuning Tips

This article provides some tips for optimizing performance and power usage in applications developed using Intel® RealSense™ technology.
Autor Última actualización 10/05/2019 - 08:30
Article

已归档 - 英特尔® 实感™ SDK 前置摄像头 (F200) 常见问题解答

Get information about the Intel® RealSense™ front facing camera hardware requirements and learn about features that are included in the Intel RealSense SDK Gold R1 and R2.
Autor Rick Blacker (Intel) Última actualización 28/12/2018 - 17:10
Article

Archived - Game Development with Unity* and Intel® RealSense™ Camera

This detailed tutorial by Intel Black Belt and Innovator Gregor Biswanger walks the user step-by-step through setting up Unity 3D with Visual Studio and then creating a simple C# version of the game Pong.
Autor Biswanger, Gregor (Blackbelt) Última actualización 13/12/2018 - 14:15
Article

Archived - Revving Up Space Astro Blaster* with Intel® RealSense™ Technology

Learn how the developers of Space Astro Blaster* created an immersive gesture-controlled gaming experience using Intel RealSense technology.
Autor admin Última actualización 13/12/2018 - 14:15
Article

已归档 - Unity* 和英特尔® 实感™ 摄像头助力游戏开发

This detailed tutorial by Intel Black Belt and Innovator Gregor Biswanger walks the user step-by-step through setting up Unity 3D with Visual Studio and then creating a simple C# version of the game Pong.
Autor Biswanger, Gregor (Blackbelt) Última actualización 30/05/2018 - 07:08
Article

已归档 - 借助英特尔® 实感™ 技术加速 Space Astro Blaster*

Learn how the developers of Space Astro Blaster* created an immersive gesture-controlled gaming experience using Intel RealSense technology.
Autor admin Última actualización 30/05/2018 - 07:00
Article

Archived - Elevating Head of the Order* Gameplay with Gesture Control

Learn how Intel® Black Belt and Software Innovator Jacob Pennock and his team worked to enhance user experience for the Livid Interactive game Head of the Order by implementing improved gesture controls and 3D hand-tracking using the Intel® RealSense™ F200 camera and SDK.
Autor admin Última actualización 29/05/2018 - 09:20