2 resultados coincidentes
Article

High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs

The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them.
Autor admin Última actualización 15/11/2014 - 18:29
Article

The Serial On-Ramp to the Multicore Highway: Preparing to Parallelize Code

This article discusses how coding and optimization on-the-fly are opposed and how performance experts approach performance improvement. It explains how they systematically prepare their code for optimization and how the optimization process is done.
Autor binstock Última actualización 12/05/2015 - 12:57
Para obtener información más completa sobre las optimizaciones del compilador, consulte nuestro Aviso de optimización.