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Microsoft DirectX* 12 中资源绑定的性能考虑因素

Wolfgang Engel, CEO of Confetti, describes how to pick different resource binding mechanisms to run an application efficiently on specific Intel’s GPUs, folowing the release of Windows* 10 and the 6th generation Intel® Core™ processor family (code-name Skylake). Microsoft DirectX* 12
Autor admin Última actualización 29/01/2019 - 15:00
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循序渐进:使用 LEGO* Minifigures Online 创建更好的游戏

Optimizing graphics for Intel® Core™ processors as well as Intel® Atom™ processors is rapidly becoming a strategic imperative for game developers. This article describes how Funcom developed LEGO* Minifigures Online (LMO)to provide exceptional graphical experiences and improved battery life on both platforms.
Autor Landyn Pethrus (Intel) Última actualización 30/05/2018 - 07:00
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小行星与 DirectX* 12:强大的性能与能耗优势

Initially shown at SIGGRAPH 2014, Intel's Asteroids code sample uses the Microsoft DirectX* 12 graphics API to render a scene of 50,000 fully dynamic and unique asteroids in two modes: maximum performance and maximum power saving. The application can switch between using the DirectX 11 and DirectX 12 APIs at the tap of a button. Get the sample here!
Autor Última actualización 30/05/2018 - 07:08
Article

DirectX* 12 中的多适配器支持

This sample shows how to implement an explicit multi-adapter application using DirectX 12. Intel’s integrated GPU (iGPU) and a discrete NVIDIA GPU (dGPU) are used to share the workload of ray-tracing a scene. The parallel use of both GPUs allows for an increase in performance and for more complex workloads. This sample uses multiple adapters to render a simple ray-traced scene using a pixel...
Autor admin Última actualización 09/03/2019 - 12:48
Article

传统形态抗锯齿 2.0

本文介绍了如何实现更高的性能、质量改进、与多示例抗锯齿 (MSAA) 的可选集成以及在提供相应支持的图形处理单元 (GPU) 上的异步利用。本文还介绍了抗锯齿 (AA) 后处理技术的一些弱点,回顾了这些技术可有效运行及有时对 MS
Autor Filip Strugar (Intel) Última actualización 30/10/2018 - 22:41
Article

第 11 代英特尔® 处理器显卡和 Microsoft DirectX* 12 支持英特尔® 自适应同步

英特尔现在支持自适应同步,以减少卡顿和撕裂,在第 11 代英特尔® 处理器显卡上提供更流畅、响应更迅捷的游戏体验。
Autor Sheller, Jordan (Intel) Última actualización 15/09/2019 - 19:58
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面向英特尔® 处理器显卡 Gen11 API 的开发人员与优化指南

本文主要介绍关于英特尔® 处理器显卡 Gen11 的显卡硬件架构的开发人员指南与优化方法。
Autor admin Última actualización 19/09/2019 - 10:19
Article

英特尔与微软* 发布可变速率着色支持

英特尔与微软* 联手在 DirectX* 12 和英特尔即将发布的 Gen11 硬件中支持可变速率着色 (VRS)。
Autor Laura Wieme (Intel) Última actualización 19/09/2019 - 10:24