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Archived - Introduction to Autonomous Navigation for Augmented Reality

This article provides an introduction to autonomous navigation and its use in augmented reality applications, with a focus on agents that move and navigate. Autonomous agents are entities that act independently using artificial intelligence, which defines the operational parameters and rules by which the agent must abide. The agent responds dynamically in real time to its environment, so even a...
Autor admin Última actualización 28/12/2018 - 16:36
Article

已归档 - 面向增强现实的自主导航介绍

This article provides an introduction to autonomous navigation and its use in augmented reality applications, with a focus on agents that move and navigate. Autonomous agents are entities that act independently using artificial intelligence, which defines the operational parameters and rules by which the agent must abide. The agent responds dynamically in real time to its environment, so even a...
Autor admin Última actualización 28/12/2018 - 16:36
Article

Working in VR to Create VR Content

In this article, Author discuss some of the challenges involved in creating content for VR from a developer’s perspective and look at some ways that our team is changing the process we use so that we can create content more efficiently, more effectively, and more collaboratively.
Autor Justin L. (Blackbelt) Última actualización 11/09/2018 - 09:03
Article

Optimizing the User Experience of VR Games on IA for e-Sports

VR, as a new form of interaction between humans and the virtual world, is able to immerse users by making them feel like they are experiencing the simulated reality. However, it’s not easy to achieve considering the frame rendering budget for VR is 11.1ms per frame (90fps), and you need to render the entire scene twice (once for each eye). In this session, we’ll focus on both performance and user...
Autor Última actualización 22/05/2018 - 15:43
Article

Star Trek*: Bridge Crew and VR's New Frontiers

Star Trek: Bridge Crew is a successful VR game because it adheres to known best practices for a great VR experience, as captured in the Intel VR guidelines. If you are thinking about creating a new VR title, download the guidelines today to give yourself the best possible chance for success.
Autor EddieC Última actualización 22/05/2018 - 15:43
Article

How to Build a Custom Audio Editor with Unreal Engine* for Sound Spatialization in VR

Unreal Engine* from Epic Games has a powerful virtual reality (VR) editor option, but something they did not include is the ability to edit and place sounds while inside VR. It can be troublesome to have to constantly restart the editor after adjusting a sound to test what it sounds like in VR. This tutorial show you how to create a sound editor that allows game developers and sound designers to...
Autor admin Última actualización 03/07/2019 - 08:10
Article

《星际迷航*:舰桥船员》与虚拟现实新趋势

《星际迷航:舰桥船员》是一款成功的 VR 游戏,因为该游戏谨遵英特尔虚拟现实指南中的已知最佳实践,打造出色的 VR 体验。如果您正在考虑创建新的 VR 游戏,可立即下载本指南,为自己创造绝佳的成功机会。
Autor EddieC Última actualización 15/06/2018 - 01:55
Article

Using Modern C++ Techniques to Enhance Multi-core Optimizations

With multi-core processors now common place in PCs, and core counts continually climbing, software developers must adapt. By learning to tackle potential performance bottlenecks and issues with concurrency, engineers can future-proof their code to seamlessly handle additional cores as they are added to consumer systems.
Autor Última actualización 06/07/2018 - 11:30
Article

如何使用 Unreal Engine* 构建自定义音频编辑器,在虚拟现实中实现音效空间化

Epic Games 的 Unreal Engine* 拥有一个强大的虚拟现实 (VR) 编辑器选项,但是该选项不具备在虚拟现实中编辑与放置音效的能力。调整音效后,必须不断重启编辑器,才能测试虚拟现实中的音效,这是件非常麻烦的事。本教程介绍了如何创建一款音效编辑器,以支持游戏开发人员与音效设计师在虚拟现实中快速放置、编辑与测试空间化音效。这样,用户无需不断进入或退出编辑器。
Autor admin Última actualización 03/07/2019 - 08:10