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Mensajes en el blog

Using #ifdef in OpenGL* ES 2.0 Shaders

It’s nice to use #ifdef’s in an OpenGL* shader. This allows a shader file do things like contain a vertex shaders and pixel shaders in the same file.

Autor Última actualización 12/07/2018 - 14:07
Article

Using Aim Constraints to Focus Eyes

An intuitive, if not perfect, way to control eyeballs.
Autor Última actualización 19/11/2018 - 14:24
Mensajes en el blog

How to make a pipeline with an Intel® Threading Building Blocks flow graph

The Intel® Threading Building Blocks ( Intel® TBB ) flow graph is fully supported in Intel TBB 4.0.

Autor Michael V. (Intel) Última actualización 01/08/2019 - 09:30
Article

Java*-.NET* Interoperate via JNBridgePro* and Intel®-based Platforms

 

Autor admin Última actualización 23/06/2019 - 18:50
Article

How to Manipulate Data Structure to Optimize Memory Use on 32-Bit Intel® Architecture

Demonstrates how a Structure of Arrays organization of data makes it easier to get a performance benefit from SIMD
Autor admin Última actualización 05/02/2019 - 10:23
Article

Sound Coding Practices (Things to Avoid)

Challenge
Autor admin Última actualización 07/06/2017 - 10:36
Article

Use and Locate a UNIX (including Linux) Shared Library

Challenge
Autor admin Última actualización 25/01/2019 - 17:20
Article

Manage Versioning, Libraries, & Assemblies in Windows versus UNIX (including Linux)

Challenge

Create libraries of commonly used functionality, freeing application developers from having to repeatedly write the same code time and again.

Autor admin Última actualización 25/01/2019 - 17:20
Article

Update a UNIX (including Linux) Shared Library

Challenge
Autor admin Última actualización 25/01/2019 - 17:20