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OpenMP* and the Intel® IPP Library

How to configure OpenMP in the Intel IPP library to maximize multi-threaded performance of the Intel IPP primitives.
Autor Última actualización 31/07/2019 - 14:30
Article

Using Sensors and Location Data for Cutting-edge User Experiences in Mobile Applications

Using Sensors and Location Data for Cutting-edge User Experiences

Autor Última actualización 09/05/2019 - 13:50
Article

Creating Multi-Player Experiences Using NFC and Wi-Fi* Direct On Intel® Atom™ Processor-Based Tablets

Creating Multi-Player Experiences Using NFC and Wi-Fi* Direct On Intel® Atom™ Processor-Based Tablets

Autor Miao W. (Intel) Última actualización 13/12/2018 - 13:56
Article

Threading Intel® Integrated Performance Primitives Image Resize with Intel® Threading Building Blocks

Threading Intel® IPP Image Resize with Intel® TBB.pdf (157.18 KB) :
Autor Jeffrey M. (Intel) Última actualización 31/07/2019 - 15:05
Mensajes en el blog

Adding sensor configurations to your Ultrabook and Tablet app

Windows 8 devices are certainly showing variety today. New convertible Ultrabooks and Intel tablets have screens that fold over, slide out or detach from the keyboard.

Autor Bob Duffy (Intel) Última actualización 20/12/2018 - 09:28
Mensajes en el blog

Foliage Patch - Organizing Our Data

This blog post discusses how we organize our foliage data with patches where we separate foliage rendering into full-3D objects near the camera, and 2D billboard proxies further away (and for small objects near the camera).
Autor Última actualización 03/05/2019 - 14:50
Article

[Windows8|Monogame]在Windows 8下開發XNA遊戲

前言

Autor Última actualización 23/06/2019 - 18:50
Article

[Windows8|Monogame]在Windows8的Monogame專案下載入Content

前言
Autor Última actualización 23/06/2019 - 18:50
Article

[Windows 8 | XAML]在XAML上製作簡單動畫效果-Stoyboard

前言

Autor Última actualización 23/06/2019 - 18:50
Article