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Forum topic

how to find the error in TRIM and String

Dear all,

I have a problem with a string.

I have this piece of code:

write(*,*) LEN(lead_print_name), LEN(TRIM(lead_print_name))

 

Autor diedro Última actualización 25/07/2016 - 14:07
Forum topic

settings for xeon phi mpi

<p>OK one of my settings is wrong.&nbsp; I can not figure out which one it is.&nbsp; When I enter:&nbsp; "mpirun -hosts mic0 -np 128 ./a.out"&nbsp; I get an error /p

Autor David M. Última actualización 25/07/2016 - 13:34
Forum topic

"Function is not match with any IPP function: ippiAlphaCompC_8u_C1IR" with ipp_custom_lib_tool

I'm trying to create my own shared library using ipp_custom_lib_tool from IPP 9.0 Update 3 on Ubuntu 14.04.1 64-bit.

I'm using the following export.txt:

Autor Chris J. Última actualización 25/07/2016 - 12:53
Blog post

Intel at Unite Australia 2014 Conference - Helping Developers Extend Native x86 Support in Unity* Games

On October 27, 2014 Unity Unite Australia 2014 Conference took place in Melbourne Convention and Exhibition Centre (MCEC).

Autor Miao W. (Intel) Última actualización 25/07/2016 - 12:38
Blog post

Why the Changes for JavaScript with the Intel RealSense SDK?

There is a bit of a shift on the most recent release (May, 2015) of the Intel RealSense SDK, and this blog explains why we are doing this for this release only.
Autor CaptGeek (Intel) Última actualización 25/07/2016 - 12:38
Blog post

Find Game Bottlenecks with Intel® GPA

Let’s look at a typical game analysis case. You want to find the main bottlenecks in a game, so you can optimize the right places in the game.

Autor Paul Lindberg (Intel) Última actualización 25/07/2016 - 12:38
Blog post

-NEW- Intel® Graphics Driver for Windows® 10 and Windows 7*/8.1* [15.40.22.4424]

DRIVER VERSION: 15.40.22.64.4424 & 15.40.22.32.4424

DATE: April 22, 2016

Autor Michael C. (Intel) Última actualización 25/07/2016 - 12:38
Blog post

New Developer Tools from Intel® Announced at GDC 2013

Lots of great developments for game developers at the Game Developers Conference, including a wide range of brand new developer tools unveiled from Intel.

Autor Wendy B. (Intel) Última actualización 25/07/2016 - 12:38
Blog post

Developers and the psychology behind “free to play” games

There are a myriad of game models on the market that all require different modes of payment; straight up cold cash, micro-transactions, social engineering, etc.

Autor Wendy B. (Intel) Última actualización 25/07/2016 - 12:38
Blog post

Project Anarchy: demos de desarrollo para comenzar ya

Si recién está comenzando a desarrollar juegos o ya tiene experiencia pero está buscando nuevas herramientas que lo ayuden a competir sin verse obligado a vaciar el bolsillo, le recomendamos echar

Autor Wendy B. (Intel) Última actualización 25/07/2016 - 12:38
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