Intel® Visual Adrenaline Registration Complete

Authored by admin

Last updated on 29/01/2013 - 22:57

Intel® Graphics Performance Analyzers: разработка игр для мира мобильных устройств

Authored by 0
Набор инструментов Intel® Graphics Performance Analyzers (Intel® GPA) позволяет осуществлять анализ и отладку графических приложений для оптимизации игр на базе Microsoft DirectX* API и компьютеров на базе Intel® HD Graphics. Last updated on 29/11/2012 - 17:50

Fireflies - Scalable Ambient Effects

Authored by Mitchell Lum (Intel)
Fireflies is a tech sample demonstrating a scalable ambient effect. In this sample, the ambient effect is a swarm of fireflies that scatter and reform into a walking character. Using Intel TBB, the firefly flight trajectory calculations performed per fram Last updated on 24/09/2012 - 00:43

Sample Tweaker: Ocean Fog

Authored by Jeff Laflam (Intel)
This paper describes how we successfully optimized an existing graphics demo, named Ocean Fog, for our latest processors with Intel® Processor Graphics to achieve a 4x performance boost. Performance analysis was done using Intel® GPA. Last updated on 06/09/2013 - 18:26

Graphics Performance Analyzer for Android

Authored by vincent-scotto (Intel)
03-29-2012 03-29-2012 Last updated on 07/11/2013 - 14:51

英特尔® GPA 4.0 使用技巧:利用像素历史和像素超量绘制模式,最大程度减少超量绘制

Authored by Neal P (Intel)
Intel® Graphics Performance Analyzers (Intel® GPA) includes various features that help game developers optimize their game. This article shows how to use the Pixel History and Overdraw modes to analyze "hot spots" within your game or application. Last updated on 26/11/2012 - 17:31

英特尔® GPA 4.0 使用技巧:将 GPA 连接至您的游戏的方法

Authored by Neal P (Intel)
Intel® GPA is a set of tools that helps game developers analyze and optimize their games prior to release. This article describes the different ways of having Intel GPA "attach" to your game, and the pro's and con's of the various methods. Last updated on 28/11/2012 - 12:47

基于GPA的性能分析方法

Authored by 郭胜 (Intel)
近年来,随着整合芯片技术的快速发展,集成显卡对视频游戏的支持正在不断增强。针对集成显卡优化游戏性能有助于提高游戏的潜在销量。本文分别从系统和单帧分析的角度介绍了基于英特尔图形性能分析器的分析方法。这些方法包括:观察性能计数器判断软硬件瓶颈;使用状态覆盖模式分析渲染负载分布;寻找每帧渲染中耗时的绘制调用;考察绘制调用的效率和顺序;利用各种实验评估最佳优化方向等。 Last updated on 29/11/2012 - 15:38

Intel Graphics Performance Analyzers (Intel GPA) 2.0

Authored by Philipp Gerasimov (Intel)
В статье рассказывается о новом продукте для профилирования и отладки графических приложений – Intel® Graphics Performance Analyzers (Intel® GPA) 2.0, который предназначен для работы в паре с интегрированными графическими ускорителями Intel® GMA X4500 Last updated on 13/05/2013 - 04:51