Intel® Visual Adrenaline Registration Complete

Authored by admin

Last updated on 29/01/2013 - 22:57

Intel® GPA Troubleshooting Tip: Upgrade your graphics drivers and/or BIOS

Authored by Neal Pierman (Intel)
Having trouble getting Intel® Graphics Performance Analyzers (Intel® GPA) to run? If this is the case, upgrade your graphics drivers and obtain the latest BIOS from your vendor. Last updated on 17/11/2014 - 08:42

Intel® Graphics Performance Analyzers: разработка игр для мира мобильных устройств

Authored by 0
Набор инструментов Intel® Graphics Performance Analyzers (Intel® GPA) позволяет осуществлять анализ и отладку графических приложений для оптимизации игр на базе Microsoft DirectX* API и компьютеров на базе Intel® HD Graphics. Last updated on 29/11/2012 - 17:50

"MAXIS*-mizing" Darkspore*: A Case Study of Graphic Analysis and Optimizations in Maxis’* Deferred Renderer

Authored by omar-a-rodriguez (Intel)
2nd Generation Intel® Core™ processors fundamentally changed the PC gaming landscape. Intel® GPA 4.0 provides full support for this next generation of processors. The Darkspore* team at Maxis used GPA to optimize their game for the new processor graphics. Last updated on 06/11/2014 - 14:02

Section 8: Prejudice Case Study

Authored by Kyle Weicht (Intel)
This case study demonstrates how the performance of Section 8: Prejudice was increased 1.17x, from 24FPS to 28FPS on 2nd Generation Intel® Core™ processor family using the Intel® Graphics Performance Analyzers (GPA) on the game’s built-in benchmark scene. Last updated on 31/10/2014 - 10:44

Intel® GPA Tools Help Zombie Studios Pioneer the Free-to-Play Gaming Space

Authored by admin
Zombie Studios' Lead Developer Chance Lyon describes how his team used Intel® GPA to accelerate the development cycle and optimize Blacklight: Retribution. Last updated on 31/10/2014 - 10:21

Shogun2: Total War* Case Study

Authored by steve-hughes (Intel)
Intel worked with Creative Assembly throughout development of Shogun 2: Total War to get the best possible performance from the Intel® processor and graphics. This case study looks at some of the optimizations made to achieve a final frame rate of 28 FPS. Last updated on 31/10/2014 - 11:31

Sid Meier’s Civilization* V Finds the Graphics Sweet Spot

Authored by admin
Sid Meier’s Civilization* series has a successful 20-year history. This white paper describes how Firaxis utilized Intel® GPA to ensure Civilization V (Civ5) offers the best possible mix of graphics & game performance for the vast majority of systems. Last updated on 31/10/2014 - 10:41

High-Performance Games: Addressing Performance Bottlenecks with DirectX*, GPUs, and CPUs

Authored by admin
The last decade has seen tremendous advances in the field of computer graphics. This article presents an overview of common graphics pipeline bottlenecks and explains how recent advances in DirectX and graphics hardware are helping to overcome them. Last updated on 15/11/2014 - 18:29