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Article

Reciprocal Collision Avoidance and Navigation for Video Games

Collision avoidance and navigation among virtual agents is an important component of modern video games. Recent developments in commodity hardware are allowing large numbers of virtual agents to be incorporated into game levels in increasing numbers
Autor Adam Lake (Intel) Última actualización 03/05/2019 - 13:29
Article

Using Intel® Media Server Studio with OpenCL* Framework

Contents

Contents About the Sample

Autor Última actualización 06/07/2019 - 16:40
Video
Article

A Runtime Generated FFT for Intel® Processor Graphics

Download the code

Autor Dan Petre (Intel) Última actualización 06/07/2019 - 20:30
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Autor Seth S. (Intel) Última actualización 06/07/2019 - 20:30
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

Download the pdf version of the article

Autor Robert I. (Intel) Última actualización 08/07/2019 - 14:19
Mensajes en el blog

Offloading Graphics Processing from CPU to GPU

Find out why you should offload video processing from the CPU to the GPU.
Autor Gael H. (Blackbelt) Última actualización 30/05/2018 - 07:40
Video

Intel® Graphics Performance Analyzers 2016 R2 Release

Intel® GPA provides tools for graphics analysis and optimization that can help you make games and other graphics-intensive applications run even faster.

Autor Gerald M. (Intel) Última actualización 21/05/2019 - 16:50
Article