Mensajes en el blog

3 Questions Every Game Developer Should Ask Before they Begin Developing

In January we brought the Intel® Buzz Workshop series to Montreal for the first time. Montreal in January? YES!

Autor Mitchell L. (Intel) Última actualización 30/05/2018 - 07:08
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Autor Seth S. (Intel) Última actualización 06/07/2019 - 20:30
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Autor Filip Strugar (Intel) Última actualización 06/07/2019 - 20:30
Article
Mensajes en el blog

What Can We Learn from the Intel SPMD Program Compiler?

We have added a new simple SGEMM example to the Intel® SPMD Pro

Autor Stephen Junkins (Intel) Última actualización 30/07/2019 - 10:22