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Article

Architecture of a Real-Time Ray-Tracer

Jacco Bikker, NHTV University of Applied Sciences, Breda, The Netherlands

Autor Última actualización 03/05/2019 - 15:34
Article

Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Autor admin Última actualización 31/07/2019 - 14:30
Article

Reciprocal Collision Avoidance and Navigation for Video Games

Collision avoidance and navigation among virtual agents is an important component of modern video games. Recent developments in commodity hardware are allowing large numbers of virtual agents to be incorporated into game levels in increasing numbers
Autor Adam Lake (Intel) Última actualización 03/05/2019 - 13:29
Article

How Intel® Media SDK Screen Capture Plug-in Plays with Video-Streaming Cloud Gaming

Introduction
Autor Última actualización 18/01/2019 - 11:08
Article

The Customer Journey Funnel: Think 30–3–3–30

Finding and winning over customers is fundamental to the success of any produ

Autor Singh, Niven (Intel) Última actualización 09/03/2019 - 13:10
Article

Our Extended List of Monetization Strategies

Autor Singh, Niven (Intel) Última actualización 09/03/2019 - 13:10
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Autor Seth S. (Intel) Última actualización 06/07/2019 - 20:30
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Autor Filip Strugar (Intel) Última actualización 06/07/2019 - 20:30