Mensajes en el blog

TouchDesigner / Interview with Jarrett Smith and Ben Voigt

Autor Audri Phillips Última actualización 03/07/2019 - 20:08
Mensajes en el blog

Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Autor Última actualización 20/11/2019 - 09:00
Mensajes en el blog

MICRO48-Tutorial on Intel® Processor Graphics: Architecture and Programming

In this tutorial, we will give an in-depth presentation of the architecture and micro-architecture of the media and graphics accelerator. We will explain the tradeoff between general purpose compute and hardware fixed functions. We will discuss the advantages and disadvantages of on-die integration. We will present the various programming models that are supported. We will present some...
Autor Última actualización 04/07/2019 - 17:22
Article

Driver Support Matrix for Intel® Media SDK and OpenCL™

 

Autor Jeffrey M. (Intel) Última actualización 08/10/2019 - 18:20
Article

Demo: Software Defined Visualization Using Intel® Xeon Phi™ Processor

In this demo we are showcasing the use of Intel® Xeon Phi™ processor, to do a 3D visualization of tumor in a human brain.

Autor Beenish Zia (Intel) Última actualización 15/10/2019 - 15:30
Article

CPUs are set to dominate high end visualization

Autor James R. (Blackbelt) Última actualización 30/09/2019 - 17:28
Article

Legacy OpenCL™ Runtimes for Intel® Processors

Please see the new portal for OpenCL™ deployments prior to accessing this legacy content.

Autor MICHAEL C. (Intel) Última actualización 12/08/2019 - 16:28
Mensajes en el blog

OpenVINO™ on the PC - The Prelude

While getting my hands dirty with OpenVINO™ and UP2 on the Edge, I got

Autor Rishabh Banga Última actualización 11/01/2019 - 14:05
Article

Intel for Android* Developers Learning Series #9:Using the Scalable Vector Graphics Library to Render Graphics on Android for Intel® Architecture

Scalable Vector Graphics* (SVG) is a family of specifications of an XML-based file format for two-dimensional vector graphics, both static and dynamic (that is, interactive or animated), text or em

Autor Tao Wang (Intel) Última actualización 19/03/2020 - 17:10