Filtros

Article

Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Autor admin Última actualización 31/07/2019 - 14:30
Article

Calling Intel® IPP in VS *(Microsoft Visual Studio *)

Calling Intel IPP in Microsoft Visual Studio ( In this article, we used VS 2013 )
Autor admin Última actualización 31/07/2019 - 14:30
Article

Step-by-Step Application Performance Tuning with Intel Compilers

A step-by-step introduction to application performance tuning using the Intel® Compilers version 13 for IA-32 and Intel® 64 processors that are included with Intel® Parallel Studio XE 2013
Autor Martyn Corden (Intel) Última actualización 10/05/2019 - 08:30
Article

Building OpenCV* 3.0-based embedded application using Intel® System Studio 2015

We describe how to use Intel® System Studio 2015 to build the OpenCV* 3.0-based embedded application on Intel platforms. In this paper, we have considered a sample code that is part of OpenCV, how to use different components of Intel® System Studio to build OpenCV sample code.
Autor Última actualización 13/12/2018 - 14:10
Mensajes en el blog

Particle Trimming on OpenGL*

How to increase performance by trimming particle quads down in size to decrease the amount of unnecessary texture sampling.
Autor Última actualización 16/01/2019 - 10:14
Mensajes en el blog

Monitoring Intel® Transactional Synchronization Extensions with Intel® PCM

After applying a new technology (a new processor, a hardware accelerator, a new instruction, etc) besides measuring the immediate performance delta one requires a method to verify that this technol

Autor Roman Dementiev (Intel) Última actualización 04/07/2019 - 17:00
Article

Intel® Compilers for Linux: Compatibility with GNU Compilers

This paper describes compatibility between the Intel® Compilers for Linux* and the GNU* compilers in terms of source, binary and command-line compatibility. The Intel® C/C++ and Fortran Compilers help make your software run at top speed on Intel's platforms, including those based on IA-32, Intel® 64 and Intel® Xeon Phi architecture. The compilers also provide compatibility with commonly used...
Autor Última actualización 07/06/2017 - 09:49
Article

Fast Panorama Stitching

 

Download paper as PDF

Autor Brandon Jones (Intel) Última actualización 30/05/2018 - 07:40
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Autor Última actualización 24/01/2018 - 12:12
Article

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Autor Última actualización 24/01/2018 - 12:12