Filtros

Article

Intel® IPP - Library dependencies by domain

IPP demain dependencies.
Autor admin Última actualización 31/07/2019 - 14:30
Article

Calling Intel® IPP in VS *(Microsoft Visual Studio *)

Calling Intel IPP in Microsoft Visual Studio ( In this article, we used VS 2013 )
Autor admin Última actualización 31/07/2019 - 14:30
Article

Bitrate Control Methods (BRC) in Intel® Media SDK

Introduction
Autor Surbhi M. (Intel) Última actualización 03/07/2019 - 20:00
Article

Intel® System Studio 2017 Released

Autor admin Última actualización 29/05/2019 - 16:10
Article

How Intel® Media SDK Screen Capture Plug-in Plays with Video-Streaming Cloud Gaming

Introduction
Autor Última actualización 18/01/2019 - 11:08
Article

Optimize Your Unity* Games with Intel® Graphics Performance Analyzers

Discover some of the helpful tips and tricks for optimizing your next Unity* title. Find links to development guides, videos, and samples!
Autor Seth S. (Intel) Última actualización 06/07/2019 - 20:30
Article

SPIR-V is a better SPIR with Intel® OpenCL™ Code Builder

Download the pdf version of the article

Autor Robert I. (Intel) Última actualización 08/07/2019 - 14:19
Mensajes en el blog

Pipeline and the Efficient Chef (Part 1)

Advanced computer concepts for the (not so) common Chef

Autor Última actualización 04/07/2019 - 19:14
Article

Advanced Bitrate Control Methods in Intel® Media SDK

In the world of media, there is a great demand to increase encoder quality but this comes with tradeoffs between quality and bandwidth consumption. This article addresses some of those concerns by discussing advanced bitrate control methods, which provide the ability to increase quality (relative to legacy rate controls) while maintaining the bitrate constant using Intel® Media SDK/ Intel® Media...
Autor Nikhil R. (Intel) Última actualización 06/07/2019 - 20:30
Article

Adaptive Screen Space Ambient Occlusion

This article introduces a new implementation of the effect called adaptive screen space ambient occlusion (ASSAO), which is specially designed to scale from low-power devices and scenarios up to high-end desktops at high resolutions, all under one implementation with a uniform look, settings, and quality that is equal to the industry standard.
Autor Filip Strugar (Intel) Última actualización 06/07/2019 - 20:30