In this tutorial you will learn how to create a simple game using the Cocos2d-x* framework, version 3.0 or later, in a Windows* development environment and how to compile it
With Android L, the virtual machine compiler will move to ART (Android RunTime) and only ART for 64 bit. So what do we know about ART vs Dalvik and what does it mean for App code?
This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.
Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.
By now, many of you have heard of Intel® Transactional Synchronization Extensions (Intel® TSX).