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Article

Intel® Math Kernel Library - Introducing Vectorized Compact Routines

Introduction     
Autor Gennady F. (Blackbelt) Última actualización 04/07/2019 - 21:35
Article

Create Multiplatform Games with Cocos2d-x* (Version 3.0 or Later)

In this tutorial you will learn how to create a simple game using the Cocos2d-x* framework, version 3.0 or later, in a Windows* development environment and how to compile it

Autor Última actualización 19/03/2020 - 10:40
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Clustered Shading Android* Sample

Provides instructions and samples for clustered shading in Android*.
Autor Última actualización 19/03/2020 - 21:50
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Will my Android App still run with ART instead of Dalvik?

 

With Android L, the virtual machine compiler will move to ART (Android RunTime) and only ART for 64 bit. So what do we know about ART vs Dalvik and what does it mean for App code?

Autor Última actualización 19/03/2020 - 21:50
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Why #AWE2015 Was AWEsome!

So Intel was at Augmented World Expo 2015. Why? And what did we do there and what did we share? Read this blog to find out!
Autor CaptGeek (Intel) Última actualización 19/03/2020 - 21:50
Article

OpenGL* ES 3.0 Instanced Rendering

This Android OpenGL ES 3.0 Sample was written by Cristiano Ferreira - Software Engineer at Intel Corporation.

Autor Última actualización 19/03/2020 - 22:40
Article

OpenGL* ES 3.0 Precompiled Shaders

Another great Android OpenGL ES 3.0 sample from Cristiano Ferreira - Graphics Software Engineer with Intel Corporation.

Autor Última actualización 19/03/2020 - 22:40
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Oh the Things We'll Sense

Intel RealSense technology is going to have a REAL Impact on IDF - with lots to see, sense, and hear - so here's a quick summary of what to look forward to at #IDF14!
Autor CaptGeek (Intel) Última actualización 30/03/2020 - 09:29
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Fun with Intel® Transactional Synchronization Extensions

By now, many of you have heard of Intel® Transactional Synchronization Extensions (Intel® TSX).

Autor Última actualización 01/04/2020 - 09:11
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